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Bug Fixing

A topic by United By Games created Sep 02, 2024 Views: 399 Replies: 14
Viewing posts 1 to 8
Developer

This is a section to report issues. :D

Orochi Iori's lots of moves are bugged, such as DFx/y, DBx/y, FDBFx/y and DFDBx/y.

Developer

bosses are not meant to be played. but we added them in reneged for fun cause its a crazy build. hope that clears things up :) 

Deleted 298 days ago

what can we do?

Error detected.

Can't open stage: stages/1996-boss_team.def

Clipboard tail:

Unreserved all palettes

Charsel init

Selected char 119 on teamslot 0.0

Char violentken.def (119) request pal 0 1 (1) -> reserved 0 (0)

End of charsel loop

Game loop deinit

Gameflow 8

Char nightmare.def (133) request pal 8 1 (1) -> reserved 0 (0)

Gameflow 9

Gameflow 10

Entering versus screen.

Unloading match assets

Freeing players

Game loop init

Versus screen init

End of versus screen loop

Game loop deinit

Gameflow 11

Loading match assets...

Developer

Fixed!

So  Found a few. 

  1. Rock does way to much damage ( For comparison the highest damaging character aside from him that I have found was Melcore and he needed two bar tow almost kill someone. Rock comes close to that just doing normal command normal special.)
  2. Robert Cannot attack out of a run. ( I tested it with others and he seems to be the only one. 

Other than that this game is awesome keep it up.  

Developer

Fixed! Rock will have a his damage looked at tonight!

John's "Spiral Leg Bomber" attack doesn't come out when I try to execute it. And would there be any chance of including the kof 96 versions of Kyo, Benimaru, Andy, Athena, Kensou, Kazumi, Clark and Ralf. And Kof 95 Choi and Billy. And lastly, Blue Mary from RB2 wearing her Bomber Jacket? Some characters like John Crowley and Takuma used in this project are very well done versions with their original skins from AOF 2, for example. I would really like to see these classic versions because the sprites are beautiful.

Developer

Thanks! 
We took leg bomber out since it was so close to his other attack and included it into his super. We have no plans to add in the older versions of characters. We are focused on 2k2um. The other new outfits like Takuma's were something SNK would do at times with characters so we did that for fun. 

Deleted 61 days ago
Developer

La traducción del español al inglés no es muy buena, así que no la entiendo. Para ver la lista de movimientos, mantén pulsado el botón Inicio como en otros juegos.

Thanks for the help on the fighting commands for the characters And I wanted to say why not implement the bosses in a single definitive version but with reduced damage like the 2002 UM or like KOF XV or 98 UM with an exclusive method to unlock them And in case they put an online mode, restrict the characters since the renegade version I don't know how I can optimize some errors that have appeared to me  And the last doubt I have, will the short attacks or cancellations like in 2002 be available for all characters or will it not be like 2002 in its charge mode in which you can Cancel movements I am so grateful that you create games like this, because for me it is a new world and as a fan I hope your project achieves the goals you propose 🧐

Developer

We are keeping to 2002um as much as possible. The bosses moves are to powerful even we balance them out. We can lower the damage and slow them down. But most moves will still hit across the screen in 2 - 3 frames in some cases. Some are to fast to play against. Some have 10 moves. These characters are normally banned from all normal play. Please enjoy fighting them in Boss Rush 1 on 1 arcade :) 

Renegade version is for everyone who wants a mugen version and not a strict snk version of the game. It is broken, has many errors, and is pure insanity. We do not update this version because updating 2 versions is to much and our original game is our main focus. Renegade is only for mugen fans that love broken gameplay.

"will the short attacks or cancellations like in 2002" I don't know what this means. Close-up attacks, possibly? We follow guides that tell us what attacks can be used to start a combo if this is what you mean. Not every move combos but I am sure we missed some. 

We have attack mode and defence mode. Attack mode will let any normal attack cancel into a special move. This also allows more juggles and 1 free super. Defence mode provides healing, less damage while in a combo, and 1 free super. 

Why not max mode? We still may do max mode. However, the community does not want it. So we tried to do something new instead. The response is very positive. 

Thank you for trying the game! Let us know if you make any videos on it. We love to watch! 

I found a Mugen Final Attack bus and I also want to ask why Leona has two specials and it's not in the command list to try to do it since it seems really cool to me.

I hope you can correct the errors that I have explained in the video since they have been tried to apply in the version of the king of fighters final attack and they do not work due to lack of features and all this was tested in final attack and I demonstrate that it works in the 2002 version and is also capable of working in other games of the franchise in what appears in the video. (Sorry if my translation is wrong and if I sent it in both versions of the game )

Developer

download the latset build and check leona 

OSZAR »