Dibs on belly. Pregnant, inflation, whatever, just a nice round belly.
+1
Yttreia
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Yeah, I miss when the Prototype Test Bay had a version of this that included a butt plug and she could go a lot bigger, but honestly I imagine that version got lost to the aether because the face textures got borked pretty bad.
Kinda wish the PTB didn't just keep changing, I had a link directly to the version with the plug, but if you go there now it takes you to an experimental update to A Bellyful Life over on FL's main account, https://fierylion.itch.io/
Oh boy. Checking ye ol' pirate communities to look at the changelogs, there's a lot. The Itch game is almost six months out of date now.
Looks like the dev is partway through making it an actual "game" game rather than a minigame, like there's an overworld/town system (including spots to build more stuff in town), a quest system, a WIP "story mode", an NPC to feed (and overfeed), lots of bugfixes and polish, a second feeding minigame for the dragon after the first to feed her more and bounce on her gut, and there's also now a cheat button for free ammo.
Anything past that is mostly just reworking the game's code to make it easier to add things in the future, as far as I can tell.
My assumption is that the dev's waiting until the rework stuff is done with before updating the Itch copy, but that's just a guess.
Wouldn't be that surprised if the game's complete rework finishes and it becomes a paid Steam release, kinda like what Backpack Hero and a few other Itch games do.
Honestly I'm not even really sure what's going on in this game, I've tried three runs now and like, I've only gotten the arrow to appear once. I tried following the audio, but I think whenever the arrow isn't working, you can't actually find the potion minigame, it doesn't work.
I assume all this is a bug? Dunno, wont rate the game yet, I'll try it again some other time.
(Offline version, btw.)
Also, two annoyances:
1. The intro text is super slow, but clicking skips to the next dialogue instead of skipping to the end of the current one, which is really just useless.
2. Fullscreen doesn't seem to work on the online copy of the game, and the game's scaling is pretty clunky so it's hard to see.
IMO what this needs in some update eventually is customization and tweaks.
Stuff like: how long/short the little story idea can be, toggling off/on bellies or boobs (or other future content), male/female toggles, and maybe a tone toggle (like choosing the overall "vibe", going from cute Willy Wonka triple-bubblegum body inflation stuff to women being overinflated until they explode into showers of gore to appease the demigoddess of blood, who comes to this earth and reaps entire swaths of the population.
Suggestions:
-Add silhouettes to each of the growth options for the girls, just so we get a hint at what their growth will be like. So, like, she's skinny on the left and there's her mid-level form as a silhouette in the middle, and her max-level form's silhouette is on the right. For me, I picked WG but restarted when I saw how quick they get all... blobby and flabby.
-Add some way to lock NPCs at specific sizes like we can with our party, just in case the player finds the bigger sizes a turnoff. (coughbearcough)
-Change the minigames so that the higher your level is compared to the thing you're collecting, the smaller the area the clickable spots spawn in at. So at level 1 the click spots for stone will be all over the rock, but at mining level 10 all the points are spawning in the center and you don't have to move the mouse much. (Same with fishing too, I mean.)
-Maybe higher gathering levels also make the clickable spots bigger?
-Let us pick which resource we want to mine. I've got like 100 copper and 0 tin, pls RNGesus, pls. (For balance, it could be a "look for [resource]" button, you click the resource, wait as a meter fills for about a second, then the chosen rock appears, and when you mine that, another of that rock appears too, maybe after a slight delay.)
-Make tools into key items that work all the time, rather than an item you have to equip. Maybe to balance out how easy it'd be to get each upgrade, they'd roll a "quality" stat (affected by your smithing skill), so players might have to make a few pickaxes until they get a really good one. Either that or just make them more expensive/difficult to smith. (Craft the head and the handle separately?)
-More ways to multiply resource gain that aren't just "1% chance to get 2 rocks". Really just increase resource gain in general, pls. "1% chance to gain an extra [resource] per click"?
-Maybe a "fetish toggle" in the options? Like, if we don't like muscle growth, we can either cap the max size to something low, or disable all muscle-related changes to the NPCs.
Feedback:
-The mandatory loss fights at the beginning are too slow, just make her two-shot us or something or beat us in a cutscene, get it over with already. Feels like she's doing less damage than the level 1 fights in the forest. At least on repeats we know just to mash the attack button and skip the dialogue.
-The dialog options in the game don't actually seem to do anything at all, even NPCs reactions are the same. I wish the beginning ones would at least give us permanent stats based on which ones we pick or something, instead of padding time.
-Holy fuck, so much grinding, pls make it stop, why is the game like this? Resources, fights, it just doesn't end. Just because the game's early in development doesn't mean the game needs to be padded to last 10 hours, it can be short, that's fine.
-Is there a way to sell ores? I don't think so. I wish we could sell ores.
-The buff skill that says it makes you grow doesn't change the image.
-I muted voices almost immediately, TBH.
-The rabbit shopkeeper has 6 fingers on one hand in one of her pictures. (Her starting size, starting pose, IIRC.)
-The fox party member's face is kinda off, IMO. Weird muzzle.
-It's a pain to try to cheat in this game, it's like there's some kind of anti-cheat thing built in and it's annoying.
-You can't gather materials in advance before a quest needs them because the quest states "gather 0/10" rather than saying you just need 10. I THINK it still lets you turn them in if you go gather 1 of the items manually and come back though.
-It's super easy to start a quest, go do the thing, then come back to realize the quest's first item is "talk to [character]", meaning you gained no progress. The game really should just start the conversation right away after starting the quest.
(Doubt it's related to this game, but I got a bluescreen while typing this comment, oof. I'm narrowing down what's causing it and it's almost definitely not this.)
Anyway, for some reason she likes to meander to the right side of my screen, which is kinda weird, and her text boxes always pop to the right for me which often makes them clip into the edge of the screen so I can't read them.
Can't tell if it's related or not, but I have my taskbar on my PC on the right side instead of the bottom, and I've seen a couple games struggle with nonstandard taskbar positions.
Also it's kinda weird, but having her text box open while she says something seems to mess with clicking elsewhere, as if the text box has some big invisible back board or something. Dunno.
Would require some extra art to be drawn, but the extra level option on the poll makes me think of https://bxtt.itch.io/gcmfb where you can unlock a second version of a fight and make the boss even bigger.
Dunno if it's a chronic case of "git gud" or whatever, but when clothes hit that point where you can shoot anywhere on it, that's the spot I get hit the most since you can't shoot through it and it's often blocking the whole screen while you're finishing off her shirt or pants or whatever. Dunno if they should break sooner when they hit that point, or if someone should comment to this with a "git gud".
Kinda related, but the catgirl's got an issue where the camera only pans all the way down to her feet like once the whole level, so every time I beat her level, the socks are the only things left because there's no time to hit the bottoms of them.
Might also be a "git gud" thing though, but I'm pretty sure it only pans low enough for at most like 2 seconds the whole level.
Well, plus a lot of Suika games just kinda give up on physics after a while to save on performance, or the balls just get too packed to really move much.
I played one Suika game once that had it so every run of the game gave you like 3 screen shakes you could use whenever, and if you used it while the board was pretty clear, it'd work great, but if you used it when the box was half-full, nothing really happens, heh.
Does the game say what the different special powerup balls do? I just fired the X one and it just made the screen shake. We can make assumptions based on the shop's names for them, but IDK, the bomb (the X one) didn't seem to do anything.
Also I hope there aren't going to be too many girls that do more than one transformation at a time, Emily's an absolutely annoying pain due to having two types of balls to manage that just keep getting in the way of each other and slowing gameplay to a crawl, and making half the reasons I hate suika games worse.
Ideas for tweaks:
- Different transformation balls of the same size (but different types) still merge, but keep track of what percent of each transformation was used to make it and rewards points accordingly.
- Characters with more than one transformation give out more money to compensate for the increased difficulty and slower gameplay. (And if you disable one of the transformations, those balls don't spawn at all and you get the lowered income equal to the new TF count.)
- The player gets a slight boost to the amount of special powerup balls given based on how many TF options the character has.
- It only spawns one type of ball, but it gives equal TF points for each TF and all non-disabled TF types grow at once.
Not really a bug or anything, but I think the girls need a second boob. (I mean it COULD be a bug, IDK.)
Lots of poses with the boob jiggle of most boob sizes reveals that none of them have a right boob, when the pose should be showing a second boob bouncing into view.
Easiest way to see this is via the cow, since even at default size she's big enough that the second boob should be visible.
Did a quick VR test too (Quest 2, Windows 10, 2070 Super) :
- Optimization got tanked hard, and it's not running well, even turned down. I run max settings on desktop, but can barely run minimum settings on VR.
- Tried manually sticking a nozzle between her legs, but instead she popped up and stood on my hand.
- Can't stick nozzles into her nipples at all. As soon as I let go of one, there's like a frame as if it wanted to connect, but it doesn't.
- The pump can't be two-handed at all, and trying does some weird stuff.
- The phone spawns in your hand at weird angles and I don't think I can grab it.
- I think the hose collision thing is happening here too.
Played through it, tested a bunch of stuff. Dunno how much you need bug reports when the game's pretty clearly toast across the board, but here's what I remember on my desktop run:
- Wires (hoses, I guess?) sometimes have collision, sometimes don't. I don't know which is supposed to be right. Causes a lot of issues when walking around carrying a nozzle connected to a hose.
- The bike pump's handle works... backwards, like it pumps air as the handle is extended, not pushed down. Also it seems WAY stronger than it should be sometimes.
- Sometimes when you pick the pump up, it unloads a ton of air. Might be related to the previous bug.
- Air/fizz inflated tits sag like crazy like they weigh a lot.
- If a nozzle is put in her butt, you can't pull it out.
- Dunno if it's intended or not, but pumping into her butt raises the butt stat instead of anything related to the belly or stomach.
- It might just be my screen res (1080p) but the phone is too close to the camera, and depending on if you're looking up or down, the phone will jiggle around a bunch due to not having enough room on the screen.
- I don't see any way to put anything in her mouth or pussy. Can't reach the mouth, and her legs get in the way of her pussy. (Could use some more usable poses like spread legs and such, IMO.)
- Clothes are just toast in general.
- Her tail is constantly sucked into her body. (No collision with her butt?)
- Looks like manually changing the contents of her body in the menu still makes that change permanent and you can't stop it.
Interesting game. Observations/complaints:
- Your hand doesn't follow the camera, so if you're looking down (and you look down a lot), you just get to stare at your forearm.
- I wish you could look down and see a belly, but this is a growth game and that's fine.
(Looking down to see boobs would be cool too, heh.) - No idea if there's anything to do once you've eaten the last(?) girl. Didn't know if we could leave, or if there was a finish screen.
- No matter how big you get, obstacles stay obstacles, you can't step over anything.
- Like hek63 said, a one-handed mode would be cool, even if this game isn't really my own personal taste.
- Could probably use another couple dialogue lines for the girls, as some get pretty repetitive. I got the "wanna make out" one four times in a row once.
- Took me a second to realize you only grow when the meter fills completely. I thought growth was bugged or something.
Alternative to making the punishment for getting hit less severe: an "edging" mechanic.
Some bullet hells have a mechanic where putting your ship close to bullets gives you bonus points. In this case you could make it a "haha funny sex joke" by having it so that any time you stay close to a bullet without getting hit, you gain a little in the love meter.
- Just by having the mechanic in place, regular play will give a little extra love, even if you're not trying to because people will get near-misses regardless.
- There could be an achievement for filling the love meter without firing a shot, as well as doing so without dying, if the game needs more achievements.
Minor complaint: there's not much of a difference between no-hitting the level and maxing out the love meter. Unless you're pretty good at taking everything out and collecting the hearts, you've got one, maybe two hits before you've lost too many hearts and can't max her out.
I think maybe the punishment for getting hit should be reduced a little, just so that there's more of a difference between the no-hit and perfect achievements.