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xyncht

911
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A member registered Apr 25, 2018

Recent community posts

This game has got to be trippy with numeric synesthesia.

Beat it.  It's a decent start.  I would like to see a reason to do something other than gate->queue->1.5-2x processor-> 0.25-0.6x database with a cache thrown in every now and then maybe.

Can't figure out how to hurt the purple enemies

I flipped the computers and activated the monster, but it just reset again.  If there's a way past the monster I'm not sure what it could be (or a code for the computers)

More of a rage game than a traditional platformer, and fast-paced only in the sense that you can't stop moving to the right. Probably fine if you are looking for a rage game.

Not sure what jumping out the window unlocks, if anything

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Disrupter crashed the game, I suspect because it tried to disable a system on a body part that it also destroyed via damage. Otherwise quite fun

Short fun game.  I thought the art was cute and the ending funny, and I liked the remix of Magus Night. Instead of 'nothing useful' in the empty wardrobes, though, you should tell us what (useless) item Marissa 'acquires' ( fistful of 1-yen coins, spare buttons, spool of thread, etc)

Fun, but frequently bugs out and decides to make some of your walls passable when it thinks you've blocked the entire path, even though you haven't.

Progress update?

Well, actually, I killed none of my creations, so, I presume, the machine murdered the child.

Welp, got the Terrible Ending, which sounds about right.

Enemy skill ideas: 

  • Deals one (additional) damage to each hero in the room on turn end
  • Regenerates 1 hp per turn
  • Takes 1 less damage from attacks
  • Negates the first attack against it each turn/action
  • Moves 1 space towards the nearest hero at turn end if the room is empty, blocking other events it moves onto until defeated
  • Summons other enemies
  • deals damage to heroes passing through adjacent rooms unless they pass an agility check
  • On hit, teleports the struck hero to a random empty room
  • deals damage in torches rather than hp
  • Must 'unlock' (using a certain amount of certain die faces) to attack each turn. Probably should only consume the needed dice, not an action, or should need very few die faces and/or be reserved for bosses.
  • Invincible until a certain other monster is found and defeated
  • Places a weaker version of itself in all adjacent empty rooms on defeat
  • Exists in two separate rooms at once and both halves must be defeated in a single turn to kill it.
  • A random hero takes 1 damage each turn end until the monster is found and slain.
  • Each hero must make a trap disarm check v.s. 1 damage at turn end until the monster is found and slain.
  • A chosen hero must make a trap disarm check on turn end or the party loses a random item (the items are recovered when the monster is slain).

Very silly, but I'm a little sad that consume wasn't relevant to fast food.

I'm not sure what to do with skill runes. I open my inventory, move one to the top left slot, and freeze the game each time.

Beat it first try.  It was fun.  More different kinds of enemies (that is, abilities that enemies could have to make them different from one another) would be nice.

Beat it first run with two impact increases, an attack speed increase, and a hand axe. Also the freezing yellow weapon, which was extremely powerful.  I had only gotten one of the three relics so far, from the cartoonishly evil politician.  Left via the lower exit which opens when you've saved the guy in the first area.  Had all but two interaction items, and had the stairway to heaven ladder thingy but didn't use it because I thought the lower exit might be better.

Game was quite fun. Is it directly a mod of Dead Cells or just stylistically similar?

Brute-forced the Living Room at time 2. Turns out
Tony wasn't there, and you can go from Billiards to Entrance without passing through. Unfortunately, after subsequently brute forcing (well, trying the like 5 rooms I have) the location of a telephone, the path dead-ends and you're just stuck :( I guess I'm supposed to know where 3 went off to or more synonyms for bedroom.

I'm stuck at one file in act 2 as well.  I only have three files each with 1 connection but I don't know what to do with any of them.  The kitchen ones (3 talking to 11 and then storming upstairs, 8 and 10 heading to 10's room) I can't get because I can't guess (and suspect I'm not supposed to guess) the room codes. I've tried MAster bedroom, GUest room, DOrmitory, BEdroom, ENtrance, and HAll for 8 and 10; I think I have even less info as to where 3 may have gone and who they may be with.


The last file is the big 03-LI one, but I have no idea what it wants. I thought I should be trying to guess who was there before John arrived but all my guesses on that have been in vain. If it's another location after the dispersal, other than knowing its not literally just the people left behind I have no idea where they went or who may have joined them. (It wasn't just 3).

You have a message in your inbox.  The author's initials are the same.

Me too, even though I found the Billiards conversation mentioned before :(  I've got theoretical links from the conference in the living room and two kitchen files, but the second kitchen is no good because I don't know the code for 10's bedroom and the first kitchen is no good because I don't know where 3 went.  The living room I'd think would tell me who was there before john entered, but none of my thoughts on that have been right yet.  Guess I'll keep trying.  Please let me know if you figure it out.

Definitely a fun puzzle! I would gladly have played a full game of this :) The dream crystal took me the longest; the rest sort of happened automatically on the way.  

Stuck currently with exactly 1 Act two scene, but it's been quite fun so far.  I'm a little confused by the programme found on the body, though-- I would've expected that to be a clue to 00-programme, and when it wasn't I would've expected an @ message saying that the programme wasn't recovered or something.  I am hoping this is clarified later.

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I am not sure how much brute-force guessing I ought to use.  Currently I have used very little, but I am running out of options.  For example, I know I am missing a living room scene before the one where John comes in. However, removing him and the three that arrive with him isn't giving me the appropriate scene. I have some guesses-- iit seems like Tony and Vic haven't met yet before then, for example, and maybe Martha was looking for Eddie elsewhere and just joined the group-- so I could probably iterate all combinations for the appropriate timeslots, but I don't know if that's cheating.

It should call that arrangement a triple, yeah.  
It could count as two pair for other things, but for knitter's info it's kinda confusing.

perhaps there is a second box after failing once

Mediums can call out drunks, not sure if that's intentional

So far so good.  I would suggest adding intra-level fast travel at some point, ala wizard of legend or at least children of Morta.

Nice game!

They claim "I can't be killed", which is a lie for non-knights and true for real ones, except poison apparently NOT ONLY makes them lie "I CAN be killed" but also reverses the effect (they now die if they are killed)

Druid's ability and text needs to be reconciled (2 or 3 chars?) and also it should probably say what happens if both are outsiders.  

Poisoned knights should claim they *can* die but be invincible, no?

Neat that evils can hide as outsiders now; makes saint's ability matter.

Neat idea!

made it to 44,271 in score mode

Nice twist on the genre, but the curses so far are kinda lame. It would be better if they did a variety of effects and didn't just shut down a random kind of card from your deck.

Neat game!

Game was fun. Eventually the gravity thing broke and the balls never dropped so the level never ended. Otherwise neat, though.

Sorry, I played the steam demo and my comments are with respect to that version.

I like that you can choose to view a log plot, but my growth was still too extreme to really analyze. A plot of the log of the log of the score seems like it might be a good addition as well.

Collecting a health pickup while full can overflow health to a very low value.

Since I can reload into the fight at-will it's easy to reproduce on my end.  Here's a video: https://www.loom.com/share/65af8847ed9049c690f48ef593a37292?sid=291fc7bc-9be8-4b... Summon is @ ~1:50, it starts from loading the save file.

In the Sol boss fight, I summoned a second guardian with a second summoner, and the game became unresponsive.  When I reloaded, summoning even a single guardian softlocked the game.  I have some buffs that are automatically applied to my summons, and I have the 'pay health instead of energy' daemon.  The 'a unit died' sound plays when the guardian is summoned, and the game continues its passive animations and a weird one where a circle of particles radiate out of the guardian a short distance, and the settings menu and esc menu are still responsive, but the turn cannot be ended and no moves can be used.

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