This game has got to be trippy with numeric synesthesia.
xyncht
Recent community posts
Enemy skill ideas:
- Deals one (additional) damage to each hero in the room on turn end
- Regenerates 1 hp per turn
- Takes 1 less damage from attacks
- Negates the first attack against it each turn/action
- Moves 1 space towards the nearest hero at turn end if the room is empty, blocking other events it moves onto until defeated
- Summons other enemies
- deals damage to heroes passing through adjacent rooms unless they pass an agility check
- On hit, teleports the struck hero to a random empty room
- deals damage in torches rather than hp
- Must 'unlock' (using a certain amount of certain die faces) to attack each turn. Probably should only consume the needed dice, not an action, or should need very few die faces and/or be reserved for bosses.
- Invincible until a certain other monster is found and defeated
- Places a weaker version of itself in all adjacent empty rooms on defeat
- Exists in two separate rooms at once and both halves must be defeated in a single turn to kill it.
- A random hero takes 1 damage each turn end until the monster is found and slain.
- Each hero must make a trap disarm check v.s. 1 damage at turn end until the monster is found and slain.
- A chosen hero must make a trap disarm check on turn end or the party loses a random item (the items are recovered when the monster is slain).
Beat it first run with two impact increases, an attack speed increase, and a hand axe. Also the freezing yellow weapon, which was extremely powerful. I had only gotten one of the three relics so far, from the cartoonishly evil politician. Left via the lower exit which opens when you've saved the guy in the first area. Had all but two interaction items, and had the stairway to heaven ladder thingy but didn't use it because I thought the lower exit might be better.
Game was quite fun. Is it directly a mod of Dead Cells or just stylistically similar?
Brute-forced the Living Room at time 2. Turns out
Tony wasn't there, and you can go from Billiards to Entrance without passing through. Unfortunately, after subsequently brute forcing (well, trying the like 5 rooms I have) the location of a telephone, the path dead-ends and you're just stuck :( I guess I'm supposed to know where 3 went off to or more synonyms for bedroom.
I'm stuck at one file in act 2 as well. I only have three files each with 1 connection but I don't know what to do with any of them. The kitchen ones (3 talking to 11 and then storming upstairs, 8 and 10 heading to 10's room) I can't get because I can't guess (and suspect I'm not supposed to guess) the room codes. I've tried MAster bedroom, GUest room, DOrmitory, BEdroom, ENtrance, and HAll for 8 and 10; I think I have even less info as to where 3 may have gone and who they may be with.
The last file is the big 03-LI one, but I have no idea what it wants. I thought I should be trying to guess who was there before John arrived but all my guesses on that have been in vain. If it's another location after the dispersal, other than knowing its not literally just the people left behind I have no idea where they went or who may have joined them. (It wasn't just 3).
Me too, even though I found the Billiards conversation mentioned before :( I've got theoretical links from the conference in the living room and two kitchen files, but the second kitchen is no good because I don't know the code for 10's bedroom and the first kitchen is no good because I don't know where 3 went. The living room I'd think would tell me who was there before john entered, but none of my thoughts on that have been right yet. Guess I'll keep trying. Please let me know if you figure it out.
Stuck currently with exactly 1 Act two scene, but it's been quite fun so far. I'm a little confused by the programme found on the body, though-- I would've expected that to be a clue to 00-programme, and when it wasn't I would've expected an @ message saying that the programme wasn't recovered or something. I am hoping this is clarified later.
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I am not sure how much brute-force guessing I ought to use. Currently I have used very little, but I am running out of options. For example, I know I am missing a living room scene before the one where John comes in. However, removing him and the three that arrive with him isn't giving me the appropriate scene. I have some guesses-- iit seems like Tony and Vic haven't met yet before then, for example, and maybe Martha was looking for Eddie elsewhere and just joined the group-- so I could probably iterate all combinations for the appropriate timeslots, but I don't know if that's cheating.
Since I can reload into the fight at-will it's easy to reproduce on my end. Here's a video: https://www.loom.com/share/65af8847ed9049c690f48ef593a37292?sid=291fc7bc-9be8-4b... Summon is @ ~1:50, it starts from loading the save file.
In the Sol boss fight, I summoned a second guardian with a second summoner, and the game became unresponsive. When I reloaded, summoning even a single guardian softlocked the game. I have some buffs that are automatically applied to my summons, and I have the 'pay health instead of energy' daemon. The 'a unit died' sound plays when the guardian is summoned, and the game continues its passive animations and a weird one where a circle of particles radiate out of the guardian a short distance, and the settings menu and esc menu are still responsive, but the turn cannot be ended and no moves can be used.