Cool game. Would be nice for a music toggle though.
VincentMW
Creator of
Recent community posts
I am considering purchasing in the near future.
The price is a little high for me to justify a purchase, just yet. Though I understand it goes towards supporting the games development which i am all for.
I tried the Demo on Steam. I liked it. I am wondering, though, in this version can you save your game to continue later? Also, how much content is there, roughly? I don't expect a ton, yet, but the Demo was super short.
Thank you
EDIT: Ended up purchasing, after all. At first i thought the game didn't have a save option, but then it began autosaving once you get past the beginning portion.
It would be nice if there was an option to choose to use the Arrow Keys to scroll, instead of just WASD.
Currently, I use autohotkey to enable use of the arrow keys in Neuraquarium, but this comes with minor issues like scrolling sometimes getting stuck. It would be great if this was implemented officially.
Thank you.
if it helps, it happens randomly after a fisher has started fishing, then decides to move to another spot. They then move far right, off the map, and cast their line.
Its like one of the available fishing spots is off screen, or something.
Then the fish gets stuck when being pulled against the pond side, and jumps back. After this happens a few times, the fisher leaves a negative review, then exits.
This happens frequently for me. It is like, every time I boot the game up, I will see it happen within 3 game days. But, more often, the first game day.
Thanks for the quick fix!
I ran into another, slightly more serious bug, while playing earlier. I started combat, but the enemies, I believe, all had 0 health. I was zooming through them super fast and my Lvl rose by like 10 levels. I panicked and shut the game off hehe.
I wasn't paying attention to what triggered this, as I panicked too quickly, so I apologize that I can't be of more help. If I run into it again I'll try to be more analytical.
I got over 1,200 leather scraps in a matter of seconds.
A bug I found:
In Shop > Upgrades, clicking the Quest Points bar, near the top, causes new tabs to be created called "Increase quest size and reward". https://ibb.co/Tt3zfNJ
Really neat and fun game. Enjoying it, so far.
I ran into a small bug while playing, though. I'm not sure whrther it's common or not. A fisher left the pond, then cast his line from off the side of my screen, so his line was stretched from off the right of my screen, across the ground, then into the pond.
I should have capped a screenshot, but alas I didn't.
i don't know what it is, but I always disliked offline progression in any idle game. Whenever I come back to a game and see big gains, I don't feel fulfilled, but disappointed. Maybe I enjoy the challenge of 'manual' progression. I'm not sure.
I've had a short list of idle games that allow disabling offline progression (or don't have it altogether.) Such as Exponential Idle, Antimatter Dimensions, Idle Research, Orb of Creation, Increlution... this game was on that list, too, until the update.
I apologize if I sound coarse, I don't mean to. I know I am in the minority, and possibly even alone. But, I can't help the feeling of disappointment.
Having a strange graphics glitch, where when I click a craftable recipe, other non-craftable ones change colour as if they're craftable, when they're not.
Just picked up the game, and have only completed the first level. But I like it so far.
I was wondering, based on what I can see from the menu so far, if there is an endless mode. Perhaps the final level?
If not, it would be nice to see added. Then, it would also be good to be able to save progress in endless, so you could return to a game in progress later.
Cool game, though. I like resource management games like this.
Sorry for another crash error report, but this one was more nasty.
Awhile after saving and quitting, I clicked the game shortcut to play, and crashed attempting to launch the game.
After trying a few things that didn't work, I ended up deleting my save files, and reinstalling the game.
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_loops: point_distance_3d argument 1 incorrect type (undefined) expecting a Number (YYGF) ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_get_direction (line 1) called from - gml_Script_get_volume (line 10) called from - gml_Object_obj_loops_Step_0 (line 50)
Thank you for fixing that so quickly.
Had a more random crash occur just now, and thought I'd forward that crash report, too.
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_loops: point_distance_3d argument 1 incorrect type (undefined) expecting a Number (YYGF) ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_get_direction (line 1) called from - gml_Script_get_volume (line 10) called from - gml_Object_obj_loops_Step_0 (line 38)
Enjoying it, but ran into a recurring crash that occurs fairly regularly when dropping stones into the sun.
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event2 for object obj_stone: point_distance_3d argument 1 incorrect type (undefined) expecting a Number (YYGF) ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_get_direction (line 1) called from - gml_Script_planet_normal (line 3) called from - gml_Object_obj_stone_Step_2 (line 6)