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Vampiric Kai

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A member registered Mar 02, 2020 · View creator page →

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As of today, the foundation for Gourmand is finished! The game now runs how I initially envisioned. I will now begin adding content to the game and flesh out the visuals.

Gameplay

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I've been trying to develop a game for a few years now. After trying to do it with a team I eventually burnt myself out from several failed projects. So I took a break for a few months. During that time the idea of Gourmand was born. Originally it was going to be a game jam entry, but I didn't really have the programming knowledge to do it in 3 days. So it baked in my mind for a few more months. A friend of mine once told me that, "Sometimes, you really do just have to it all by yourself." And so I did!

During mid December of 2024, I impulsively started working on Gourmand. Just to see if it'd be fun... Then I got distracted by other things for about 2 months. But thanks to my 2 closest friends keeping me accountable with deadlines, we've been back in business since mid February.  The first deadline was to get the game in a, "extreme barebones playable state" by the end of February. I completed that in a week. Then completed the next deadline's goals in 3 days. So yes, I'm very committed to releasing this game.

So what is Gourmand?

Gourmand is a stressful, chaotic farming sim. Inspired by games like, Atomicrops, Stardew Valley, and basically any game made by The Behemoth. 

The premise is that you just bought a farm intending to live a peaceful life. Until a witch comes to your farm and demands you give her an increasing amount of food for her to consume or be turned into a turnip.


Original concept for Gourmand

Current state of the game.

Currently the game is playable but lacking content, any real challenge, and official art. I've been spending most of my fleshing out the base mechanics as well as slowly adding in new features. The game's foundation is about 75% of the way there to what I originally envisioned the gameplay loop to be. I just have a few more things to implement and then we'll be in Alpha 1.0... Or would it be Beta 1.0..? I don't know, you get the point.

Game as it currently stands

When will the game be publicly available?

My plan right now is to release a free beta around June 1st.

How much will the non-free versions be?

My current plan is for the game to be $5 (USD) initially. Then $10 (USD) once the 1.0 release is out.

Do you plan to release it on steam?

Ideally yes, but that depends on the reception the game gets.

Future updates planned after June release.

I'm not going to promise that everything on here will make it. But some of the things I'd like to add are..

  • procedural generation
  • more NPCs
  • Automation
  • lighting
  • Player house interior (think animal crossing)
  • pets
  • more food sources
  • magic

Where can you stay upto date on the development?

I have a discord where I'll be posting bts stuff more frequently.
https://discord.gg/3HZeQtkEx5

I'm a 3D generalist, I have experience in making assets for 3D prints, animations, and video games. I've been using Blender for 10 years. I'm experienced in modeling low to high poly, texturing, sculpting, & rigging. 

Payment by either Paypal or Cashapp.

Portfolio: https://www.artstation.com/vampirickai

Attack of the Mold is a 3D Roguelike with RTS elements. You play as a customer in a store commanding your food minions against the moldlings. We primarily just need a concept artist but if you can texture as well that'd be great. Our goal is to release the Beta December 1st. 

Our talent: 1 3D Modeler/Director (Me) and 1 Programmer 

Split %: 25% goes to the company to finance future projects. The remaining amount will be a 3 way split amongst the 3 of us (Assuming it remains just the 3 of us). If you want to just be paid based on your work instead we can negotiate something.

For years now I have wanted to make a spiderman game. Unfortunately though, I can't program. I've tried repeatedly to learn and the best that I can do is the low level stuff in GML. Once complex math is involved I don't understand anymore. BUT! I can 3d model, texture, and animate. So if I could get even just 1 programming we're in business!!! I can't garrentee you'll get paid. Spiderman is owned by Sony so we can't really sell the game unless we somehow manage to convince them to let us. Which I don't think will happen tbh. So any funding will probably be through a patreon or something similar.

Anyways! What I am looking for are people with skills in writing, programming, music &or drawing (concept art). Above all though I'm looking for spiderman fans that know the source material. Specifically the original The Amazing Spiderman by Stan Lee & Steve Ditko.

I'm going to keep this brief but my idea for the game is to a young spiderman during his highschool years. He's still learning his powers. He'll have to learn to balance his life between being peter parker and being spiderman. Think The Spectacular Spiderman TV Show.

Below are some pictures I've found accross the internet just to give you an idea of what I am imagining.

iu_1179335_6562807.webpiu_1179334_6562807.webp

Are you still looking for a 3d artist?

Hello I'm a 3D artist looking for team. I'm pretty experienced with Blender. I can model, rig texture and animate.

Link to my Artstation & Twitter for my portfolio.

I don't believe it was flash but it was a free game made for a game jam about a year or 2 ago.

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Hey, would you be interested in being the Character / Mecha designer for my teams Roguelike Mecha game?

If you're interested my Discord is Kai#8441. Alternatively you can find me on twitter under Vampiric Kai if you'd prefer.

Very Fun!

OSZAR »