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TheMetalCarrotDev

526
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A member registered Mar 23, 2022 · View creator page →

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Recent community posts

No worries.

I generally just press “Archive” when I want to remove a Community reward.

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Hi,

So, I think I’ll keep my feedback specific to the Community reward. When I saw it, I guess the description sounded like it was… some sort of digital playing card? But clicking on it, appears to give one a free copy of the game.

Just thought I should let you know, in case that was in error.

Hi,

Cool. Both sound great!

Hi,

Just a note to say, this is really cool. I love this!

Maybe $2-$4.

I worry that the animation on the sword in the second picture might give the appearance that the sword wobbles a bit.

That being said, it may also be good to get a second opinion here, as I don’t generally make a whole lot of sprites in pixel art style.

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https://themetalcarrotdev.itch.io/steppingstonejack

Hi, welcome!

And I feel I can relate to the feeling of wanting to see one’s content in a game.

Hi!

So I think what I’d recommend doing in this case, is trying another one-page work from me that is completely free: https://themetalcarrotdev.itch.io/maze-of-champions

Which should give you a chance to see whether my one-page games are your style.

Other than that, though… I’ll just say that Chassis Command is a stats heavy game with an Action Point system.

If it was presented as an unfinished game, I probably would.

Otherwise… I’d probably decide case-by-case.

I’m having image problems as well.

I’m having image problems right now on the site, too.

Thank you!

I know what you mean.

Hi,

Cool work! Looks clean.

I think an idle/clicker game could be pretty cool. I hadn’t thought of that idea, but it sounds really neat.

Great work! This game looks really good.

My initial thoughts are:

1). It’s an amazing tool. Stellar work.

2). (More an observation or thought than a complaint…) I have to use my laptop to use it. The resolution appears too big to run the online tool on my phone.

Interesting suggestion. Something to really think about.

For me, based on my current experiences, I think if what I’m offering is something I plan to charge $1-$1.50 for, that I’ll probably generally try the $0+Donate model and see how it goes. Worst case scenario is no one donates, best case scenario is that people will appreciate a free product and that some people will donate and that when they do, they might feel more prone to make larger donations than $1-$1.50.

But… if I’m considering a $2+ price tag, I think I’d put an actual price tag on it.

My suggestions might of course be different if we’re talking a big studio or one that spent substantial time or money on their release.

Hi, I had an important tax question that I asked support about on ticket #266025

I’ve been waiting 13 days on an answer to it, but haven’t gotten a response yet.

Really extensive game. Incredible work!

I like 1 the best.

This thread is to discuss ideas for playing or DMing the games contained in this collection.

Hello, this is a general thread for asking for help with the product. Users can post in this thread or create their own, should they have questions or suggestions.

Hello. This community / comments section has a few rules for posting. They are:

  1. Follow the existing Itch rules.

  2. No begging.

  3. No insults or personal attacks.

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I haven't heard of anything like that, sorry.

Closest I can think of is if you do a co-op bundle with another creator, and you both submit projects to it, it can be set so that you each get a percentage whenever a co-op bundle is sold.

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Hi, I appreciate the response! Thank you!

I hadn't heard of Dungeons, Dice & Danger, but I might look into it.

Ever since A Note To Make, I've kind of occasionally been experimenting with this multiple endings stuff.

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Awesome work!!

It's always awesome to see the things people make.

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When you search on Itch... the actual creator profile isn't displayed (at least not as a separate entry).

(Although... if the creator is popular, you might be able to search for the profile from Google.)

Itch actually displays analytics from the Dashboard.

Nice music, good use of colors...

Looks fun!

The art style is really neat!

Love this!

The fire element makes things 🔥 

The categories you mentioned seem to be meant for games.

Other than that, though... I'm afraid I can't help much, since I'm a little confused what you're trying to do.

Yep, sounds weird.

Glad you got it worked out.

In my case, I felt that the "tags" were only a portion of my traffic, and yet..............

With my science fiction/horror product, it seemed to enjoy a bit more tag-based activity than my other products (going by analytics).

I agree with you, and appreciate your insights.

Sorry if I wasn't very clear with my use of the term "boost".

I believe there's often a boost, but the boost is community-driven.

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My collection:

https://themetalcarrotdev.itch.io/themetalcarrotdev-collection

Contains 17 items

I wanted to add...

Something quick you might be able to try... is seeing whether you can change the resolution of the html game in browser from the Game Page when editing the page, to be the same as the native resolution for your game.

For problem #1, it sounds like the graphics or text needed some form of control or code to tell it to ankor them to the screen or position in a centered way.

Either that, or the text was too big for Mobile.

For problem #2, it's almost sounding like an issue with a piece of code, or pieces of code, not being "framerate independent", and the lower framerate of Mobile making this clear.

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