No worries.
I generally just press “Archive” when I want to remove a Community reward.
Hi!
So I think what I’d recommend doing in this case, is trying another one-page work from me that is completely free: https://themetalcarrotdev.itch.io/maze-of-champions
Which should give you a chance to see whether my one-page games are your style.
Other than that, though… I’ll just say that Chassis Command is a stats heavy game with an Action Point system.
Interesting suggestion. Something to really think about.
For me, based on my current experiences, I think if what I’m offering is something I plan to charge $1-$1.50 for, that I’ll probably generally try the $0+Donate model and see how it goes. Worst case scenario is no one donates, best case scenario is that people will appreciate a free product and that some people will donate and that when they do, they might feel more prone to make larger donations than $1-$1.50.
But… if I’m considering a $2+ price tag, I think I’d put an actual price tag on it.
My suggestions might of course be different if we’re talking a big studio or one that spent substantial time or money on their release.
My collection:
https://themetalcarrotdev.itch.io/themetalcarrotdev-collection
Contains 17 items
For problem #1, it sounds like the graphics or text needed some form of control or code to tell it to ankor them to the screen or position in a centered way.
Either that, or the text was too big for Mobile.
For problem #2, it's almost sounding like an issue with a piece of code, or pieces of code, not being "framerate independent", and the lower framerate of Mobile making this clear.