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Ocram Ratte

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A member registered Aug 12, 2019 · View creator page →

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Ahhh, it might be that then, that macro was only referenced inside a script, gotcha, thanks!

Oh really? I thought I was just doing it wrong, still, I think the problem resides in the way the macro is formatted and can’t be taken as an argument in the live_constant_add() function

#macro TEXT_FOREST_VESTIGES						\
case("example"):								\
    scrText("example_A_01");					\
    scrText("example_A_02");					\
    scrText("example_A_03");					\
    scrText("example_A_04");					\
    scrText("example_A_05");					\
    break;                                      \
case("example2"):								\
    scrText("example_B_01");					\
    scrText("example_B_02");					\
    scrText("example_B_03");					\
    scrText("example_B_04");					\
    scrText("example_B_05");					\
    break;                                      \
(3 edits)

I’m not sure if I’m doing this right, but I store a lot of things in multiline macros to keep my project clean, I came across that I needed to set some of these with the live_constant_add() function because when updating them, I’d get a GMLive error or a straight up crash.

The game just doesn’t compile when a multiline macro is referenced in live_constant_add().

Script: MACRO_TEST at line 1 : got ':' expected ',' or ')'

Not sure if this is an oversight, impossible to implement or I just didn’t read the documentation enough.

Edit: This served me as a leason to not use multiline macros this way so I switched to a different method, I’ll just leave this post here in case you’re interested on checking it out.

Edit edit: Okay I just realized what the fuck I was doing, sorry, lol.

Is there any alternative for the current version of GameMaker?

Yeah, it crashes the game.

{ message : "invalid date conversion - dates earlier than 1 Jan 1970 will be incorrect", script : "gml_Script_anon@21528@___struct___94@gml_Object_gm_pulse_Create_0", line : 822, stacktrace : [ "gml_Script_anon@21528@___struct___94@gml_Object_gm_pulse_Create_0 (line 822)","gml_Object_gm_pulse_Other_68 (line 39) - 				_h.handler(_request, _response);
" ], longMessage : "ERROR in action number 1
of Async Event: Networking for object gm_pulse:
invalid date conversion - dates earlier than 1 Jan 1970 will be incorrect
 at gml_Script_anon@21528@___struct___94@gml_Object_gm_pulse_Create_0 (line 822) - 					var _epoch = floor(date_create_datetime(1970, 1, 1, 0, 0, 0));
" }

IDE v2024.6.1.160 Runtime v2024.6.1.208

- var _epoch = floor(date_create_datetime(1970, 1, 1, 0, 0, 0));
+ var _epoch = floor(date_create_datetime(1971, 1, 1, 0, 0, 0));

At gm_pulse Create Event, line 822

Not sure why but when trying to take a screenshot it will crash, changing 1970 to 1971 fixed it, maybe it’s because of the timezone.

goty

Oh, I'm sorry, I didn't use that one, I just tried it and now it works perfectly, this is amazing thank you so much for making this!

(1 edit)

This is amazing! One small thing is that bpm automation is not reflected in this midi player, maybe it's because json doesn't preserve that data when converted (edit: oh it actually does preserve that data). Other than that this is super cool!

This is really cool! 

The best theme for aseprite, I recommend it everytime, it's soooo good and clean.

yes, hablame al discord (no se si eres uno de los que me ha hablado ya pero si no hablame TheHirou#2486)

https://sfxr.me/

https://freesound.org/

https://www.findsounds.com/

https://samplefocus.com/

No la uses directamente bro, no cuesta nada buscar musica sin copy

Pues si quieres hacer un juego decente de jam... No puedes XD. Usa algun motor con Drag and Drop, por ejemplo GameMaker

(1 edit)

Iba a participar haciendo un juego pero me da muchisima pereza pensar algo sobre el tema y se que no voy a ganar asi que prefiero hacer de musico para todos los proyectos posibles en vez de hacer solo un juego, no se si me entienden lol. :]

Mas info Discord: TheHirou#2486

Edit: 

Una sugerencia antes de nada. Voy a intentar ayudar en el maximo posible de proyectos que pueda. Alva dijo que si un juego no prometia al principio lo cerraría inmediatamente asi que antes tengo que ver en que voy a trabajar y juzgar si Alva lo descartaria inmediatamente. No hay muchas ganas de componer un temazo para que luego sea descartado por la presentacion.

Mi soundcloud es este por si mi estilo de musica pega con vuestro juego, hay canciones que, pues tienen mas esfuerzo y otras que no tanto, creo que se nota a simple vista. https://soundcloud.com/thehirou

🙋‍♂️ Hola, yo hago música y tengo algo de conocimiento en cuanto a efectos de sonido. Si me dais mas información pues perfecto. TheHirou#2486

This is really cool :]

There are no shorcuts and Ctrl+Z? It's quite a pain having to close the canvas everytime I want to change something

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