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Kenneth Dodrill

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A member registered Apr 04, 2019 · View creator page →

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No problem! I don’t mind testing the game out on Linux once you have it up. Btw, cool art style for this game!

Hello, the file that’s supplied (ProjectHollow.exe) is a Windows binary. How are you running that file like that? It doesn’t work on Linux because it’s a Windows executable file. Since you are using Unity, you would need to export the project to Linux and provide that as a separate upload. Same for mac - mac users won’t be able to use ProjectHollow.exe either.

Interesting! Ah yeah I didn’t think about scancode differences, that sounds likely. I’m sure a re-mapper would help problems like this.

It seems like people really had issues figuring out the rules, so maybe a small tutorial in the beginning would have been good. I wanted to kinda make the levels themselves tutorials but maybe specific rules didn’t come across right.

Oh that sounds like a cool combination! I had a burst + faster + twist + homing and it turned into like a galaxy swirl thing which was neat.

Thank you! I agree, seems like a lot of people had that issue. Animations for the swaps would definitely help.

I did think it would be fun to dynamically load puzzles from a database or something…“Puzzle a day” or something like that. But that’s a much larger project.

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Does a finnish keyboard have a question mark? This is the third comment I’ve gotten about the keybinding for showing the help guide lol, maybe it does need to be changed!

Good idea to reset the cursor size. That would be helpful.

EDIT: Oh and glad you got so far! There’s 16 levels in total, so you’re almost there if you want to keep trying.

I didn’t have that problem, I was able to get past all the levels. Looks like some other people (in the comments on the game) got stuck on the first level too. Could be a browser thing.

I tried 5 more times lol. Almost got to the end but the time ran out. Will give it another try tomorrow. By the way, it’s so cool you made a NES emulator in Odin! I read your blog post and it seems like a fun project.

That idea is close, but with the exception that other colors can’t be in between rows or columns of that color. So in Level 14, the greens on the right are separated vertically by two blues. That is invalid. You’ll need to re-arrange the greens so no other colors are in between them.

This is why, when looking at your solution to Level 15, it should be valid.

Oops, replied before seeing this.

Okay so that solution to level 15 I think is a bug. From what I’m seeing, that should be valid. There must be a bug in the solution code that sees it as invalid. I might look through the code at some point and see what’s up. There is another way to solve that one though.

Level 14, you’re almost there but not quite. The greens are the problem there.

As far as the win condition goes, I tried to arrange the levels so you could find that out while you play. Even though the circles are in pairs, you also need to make sure that all colors of their color are next to each other. Level 3-6 are supposed to teach you this.

I wasn’t sure how to handle swapping for even numbered shapes like squares. I thought about putting another control for the user to allow them to swap either way, but the jam was almost up. Highlighting or flashing what squares will move sounds like a good idea though! Didn’t think about that.

Do you remember what levels you were on where the rules felt inconsistent? My main attempt with this game was to try and teach you the rules through the levels rather than give a tutorial. But maybe a small tutorial in the beginning would be good.

When swapping, if you looked at the help guide, you’ll see it says that “polar opposites swap”. However, “swaps prefer the X axis”. So, if you make a square, it’ll swap on the X axis.

Hmm that is interesting. I have a laptop with Mint on it and it does work. I would get a web build up but I can’t seem to get it working, unfortunately. You can go to the source code and try to compile it if you’d like and see if there is an error or something. Just use the build_desktop.sh file in there.

I love doughnuts and I’m glad they were used for a tower defense game. Nice.

I played for a couple minutes before realizing I was doing the same level over lol. The fast movement makes me think that this could be a puzzle game where hitting a movement key slides you until you hit a wall. If you add more enemies could be interesting too.

Takes a bit to figure out, but I really liked this one. Played for probably about 15 mins or so. Tether + Fork is very good.

Neat idea. I like how the change in seasons actually effects the tree and you see the leaves turn and grow and stuff.

I like the graphics. Wasn’t a big fan of the camera effect, made my eyes feel a bit weird.

Very impressive to get all of this done within the jam period. I have played plenty of factorio and mindustry, and can see the inspiration for sure. Nice job.

Cool, not bad at all for a first game, especially with a library and not an engine. I like that the enemies dodge your attacks and you implemented other attacks too which is cool.

This is neat and impressive for a jam game. The UI is pretty good.

Good music on this one, interesting concept.

Hmm, I can’t seem to figure out level 1. Is there a way to get past the blue squares? Not sure if there is another key I’m supposed to press besides WASD?

The sprites are cute and I like the music. With the way they move, I think a Space theme could be fitting. I didn’t realize you could multi-jump until later on. I think it’s level 3, but I lost a bear by getting him out of bounds on accident (a part of the wall is missing on the right)

I really like this one. I got stuck on level 12 I think. It’s the one that says “Not Minimalism” or something like that. Is there a quick way to change levels? I exited the game and now I’m back on zero. Great game though! Cool puzzles.

Very cool, simple ui and works well. I am terrible at rhythm games so I didn’t get very far into each song. I agree that a score would be good along with maybe some audio feedback on missed / hit beats.

Got a score of 17. Man that’s pretty tough. Interesting idea.

Got 28 coins on the way down. I like how fast you can go, and the animation is very smooth. Some music and sfx would make it even better.

This is interesting. Not exactly sure how the controls work, I just kinda flung my mouse around until they did. Good idea though.

I like the attention to detail (particularly how the guns position themselves). Good start for a simulation-type game.

Interesting puzzles. I’m still a bit confused on how they actually work after doing some of them. I think the labyrinth is okay, but the effect that you put on it while moving is disorienting and made me feel a little nauseous. I like the graphics though.

I’m having the same problem as giraf. I’m also on Linux. Notably, the game doesn’t work via Wine for some reason. If you make a zip with the assets and code we could compile and run it, maybe.

I like the old-school UI / computer system. Are there limited amounts of track pieces? I could place more than one piece even if the number next to that piece was ‘1’. Also, unfortunately the game crashes for me when I place pieces, then remove them, then place them elsewhere.

Interesting idea for a reverse tower-defense game. I think you could lean pretty heavily into that aspect. I like the graphics style. Agree with first comment that upgrades or extra power-ups would make the game more interesting.

I like the art and the sounds and music fit it well. The powerups are meaningful. This is a tough game, I barely made it past the first level. If you wanted to expand on it, maybe some permanent upgrades could be cool.

This was great. I also remember playing something like this in the flash days but can’t remember what it was called. I think some sounds and music could help tie things together.

I like it, good take on a different version of snake. Very cute graphics. Initially I thought that I had to make the shortest route in order to get the most points, but I figured out a few levels in that I read it wrong lol.

Yep! You’re limited to just the edges. I should probably add a little bump sound for when you try and go out of bounds. The inside has that sound; you aren’t allowed in the inside either.

Very cute. I spent about 10 minutes playing the game. The raft was confusing at first, but once I figured out to hold down the arrow keys to move it made more sense. I walked around a lot but didn’t see anything else past the first NPC. I do like the look of the game and the font is very cute. I think if the map was a bit more consolidated and linear it might be more interesting.

Thank you! Did you find the puzzles themselves hard to grasp? Or was it something else?

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