No problem! I don’t mind testing the game out on Linux once you have it up. Btw, cool art style for this game!
Kenneth Dodrill
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Hello, the file that’s supplied (ProjectHollow.exe) is a Windows binary. How are you running that file like that? It doesn’t work on Linux because it’s a Windows executable file. Since you are using Unity, you would need to export the project to Linux and provide that as a separate upload. Same for mac - mac users won’t be able to use ProjectHollow.exe either.
Interesting! Ah yeah I didn’t think about scancode differences, that sounds likely. I’m sure a re-mapper would help problems like this.
It seems like people really had issues figuring out the rules, so maybe a small tutorial in the beginning would have been good. I wanted to kinda make the levels themselves tutorials but maybe specific rules didn’t come across right.
Does a finnish keyboard have a question mark? This is the third comment I’ve gotten about the keybinding for showing the help guide lol, maybe it does need to be changed!
Good idea to reset the cursor size. That would be helpful.
EDIT: Oh and glad you got so far! There’s 16 levels in total, so you’re almost there if you want to keep trying.
That idea is close, but with the exception that other colors can’t be in between rows or columns of that color. So in Level 14, the greens on the right are separated vertically by two blues. That is invalid. You’ll need to re-arrange the greens so no other colors are in between them.
This is why, when looking at your solution to Level 15, it should be valid.
Oops, replied before seeing this.
Okay so that solution to level 15 I think is a bug. From what I’m seeing, that should be valid. There must be a bug in the solution code that sees it as invalid. I might look through the code at some point and see what’s up. There is another way to solve that one though.
Level 14, you’re almost there but not quite. The greens are the problem there.
As far as the win condition goes, I tried to arrange the levels so you could find that out while you play. Even though the circles are in pairs, you also need to make sure that all colors of their color are next to each other. Level 3-6 are supposed to teach you this.
I wasn’t sure how to handle swapping for even numbered shapes like squares. I thought about putting another control for the user to allow them to swap either way, but the jam was almost up. Highlighting or flashing what squares will move sounds like a good idea though! Didn’t think about that.
Do you remember what levels you were on where the rules felt inconsistent? My main attempt with this game was to try and teach you the rules through the levels rather than give a tutorial. But maybe a small tutorial in the beginning would be good.
When swapping, if you looked at the help guide, you’ll see it says that “polar opposites swap”. However, “swaps prefer the X axis”. So, if you make a square, it’ll swap on the X axis.
Hmm that is interesting. I have a laptop with Mint on it and it does work. I would get a web build up but I can’t seem to get it working, unfortunately. You can go to the source code and try to compile it if you’d like and see if there is an error or something. Just use the build_desktop.sh
file in there.
Very cute. I spent about 10 minutes playing the game. The raft was confusing at first, but once I figured out to hold down the arrow keys to move it made more sense. I walked around a lot but didn’t see anything else past the first NPC. I do like the look of the game and the font is very cute. I think if the map was a bit more consolidated and linear it might be more interesting.