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steven1022

102
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2
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18
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A member registered Jan 14, 2020

Recent community posts

(1 edit)

rabbit much better

yeah... I could see that decision, on second look it doesn't make sense for the mane

I think the wolf/fox/cat also, for a frame during the attack could have ears back to show that motion

I think your stuff is really good, these small things would bring it to parity with Lyaseek quality of animation.

Might be the rigidity of the heads. Like the panda if the hat tilted back at certain points the quality would enhance.

Hopefully you take my feedback as positive.  its very good

Hope you keep investing in minifolks series!

bunny ears and lion mane could use a little bounce! Will continue to keep buying

Will you do any mini folks lately?

Dear Dreamir, what's next?

Oh, yes I was trying to use the free version. Unfortunate.

The source files don't open in either version that you can download of PyxelEdit on Mac.

What do I open the source file in?

Any chance you can save an Aseprite compatible version for the Source File, where they are all together?

(1 edit)

Adding a follow up, knowing what animation order you are assembling these in would go a long way.

Right now I am flipping back and forth between aseprite and the page and identifying what animation I am looking at, sorting out why its frame count is different (creatures to citizens)  and then ordering/applying tags for my game to digest them in a consistent way. hopping back and forth between files if there are multiple vs a single one. If the spritesheets had a consistent flow you could slice/paste into a template.

Some dev feedback!

Very cool art. Hope you make more!

Example:

Awesome, glad to see a pack! Hope you are doing well.

Hi, is there an animation guide or any Aseprite file pre tagged for these?

awesome, making a mini undead game and it would fit perfect!

any ETA on the vampires?

+1 on including Aseprite files, makes everything so much easier. On all animations.

I'd buy quick when you add! Functionality that a twin stick shooter would have, motivate me to make that game!

Does this have a running while shooting animation?

you should build this series out

use a pivot at the feet

Is it AI? Looks pretty good. AI getting really close to parity with lower line Pixel Artists. When it has a bit of consistency and matures to successfully do sprite sheets/animations....it's going to be crazy.

I'd be able to use if these had attack and death animations. Lyaseek has a good baseline for universal use imo. https://lyaseek.itch.io/minifvillagers2

Looks good though!

Wood Cutter, Sawmill, Mine, Alchemist and then the same as you listed!

Anymore buildings coming for this pack? Looking for a set of top down fantasy RTS buildings, struggling to find them!

Could I use the page bg?

Godot goes far left, Redot seems to have infighting, a third fork emerges potentially, and Unity turns it all around!

The engine drama is real.

Is it missing tiles for a 47 rule tile setup?

Is there a running attack?

What game engine is it using?

Looks like it, AI is getting pretty good with Pixel art!

You should do the non super version together!

Just another feedback! I would keep the effects in general on a separate layer. 

I personally do my effects through a particle system or instantiated prefab so enabling that work flow will widen your audience. This applies to the whoosh on archers or an impact visuals on melee (like the were bear slam). It also applies to the red blink (I tween these). I would keep them, just sorting them out to a layer in Aseprite for a quick hide would go along way for some devs. This might be considered a more modern dev workflow vs static sprites doing all the work. When they aren't on their own layer and they overlap the sprite it's a pain to pull apart, almost enough to avoid using the sprites unless you plan to fully commit to that style alone. This would be the difference in my being a 'bought every pack' person vs a 'big fan that doesn't buy anything' person.

I think your stuff is great, I wouldn't go too far out of your way on my opinions if your vision is set but I like it so much I thought I might over share my feedback. Good luck! I am sure this series will do great.

https://lyaseek.itch.io/minifvillagers

check out how this guy offers his Aseprite file pre tagged. It’s optimal in this space if your interested in seeing how one of the best, imo, does it. A lot of potential in packs of this quality in volume!

Are you using Aseprite?

I feel like most developers approach this by using the pivot point or a custom additional pivot point, having enough space to make sure all frames fit is more important.

No animations within the alchemy room decorations, is that correct?

Way better. This watermark way is the way I see other artists with successful character collections do it.

That skew is heavy lol, strong overcorrection to the stealing comment. A middle ground that is easier on the eyes. Just my 2.50 cents. Cool art.

A nice gloss or sheen animation on the orb when it's full would go a long way if you ever revisit an update!

Jumped in and bought, these are great. If you ever revisit for an update a potion in the same style as mana gems animation would be a great add. Potion uses/charges being the use case!

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