Hmm, is there a way to skip the intro?
shadree
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The physics makes this game not enjoyable. It's hard to control and the platforming is too precise. The player is also huge and the platforms are small. Worst of all, you bounce off walls.
Also, the timing of moving platforms work against you and it's a timed game. Enemies can't be killed either.
I enjoy the concept and art style but it's too frustrating to try to beat.
One other complaint I have is how slowly cofferoids get destoryed (depsite max upgrades) compared to how many are spawned.
I did see a marked improvement in the game once I unlocked Flow. It feels like that is what I what was supposed to get first but I always get Damage and Magnet upgrades first...
I finished the Prologue and added it to my Steam Wishlist. All the best for your release!
In level 18, those crates that appear when you press the ! block aren't springy enough for me to make it to the treetop to access the two crates. (EDIT: I managed to get the game to launch me from the middle block to the last block and backtrack)
In general, the hit boxes and springiness of crates is not consistent but those especially.
*crying* In level 27, Rolleo will get stuck on the wall when the mine cart crashes against it and become non-interactive unless you are with him in the cart when it happens. This occurs both on-screen and off-screen. This, of course, means you can't finish the level as you need him to unlock the exit door.
...I'm having a bad run it would seem. The "thwomps" (square spike enemies) are on "strike" (ie they're not moving. It caused me to sacrifice on health in level 21 but in level 22, it means I can't pass the level as it's blocking the only path forward.
I may have to play this game later. My PC isn't handling how much memory it uses anyway.
Ooh, I remembered one more minor annoyance: The last line of dialogue of any NPC seems to get cut off when using Enter to fast-forward. (ie one press to show all text, two presses to move to the next part). So, you can't show full text on the last line. A way to speed up dialogue text would be handy too.
I've encountered a weird bug. On level 22, there a spot you can push a TNT block to the left to blow up some thorns and there's a mushroom spring underneath. Hitting the spring will make Dino disappear but still be able to move. Like he's above/below the world. It's happened twice in a row so far.
Also, a not game-breaking bug (in fact it's cute): sometimes when Dino gets hit by an enemy, they'll become half-sized for a few seconds. Nothing mechanically changes, just the size.
I'm going to have to come back to this topic. I know it's in Early Access, so it's good to catch all the bugs before release.
I'm dealing with a progress blocking bug. In level 21, there's 3 mushroom springs next to a series of TNT crates. On first visit, the 2 large ones stay put and a small one drops down onto the platform above. This will allow you to progress into the rest of the level. If you die, however, the small drops between the 2 large ones, making progress impossible.
I wish the counter was around the bird so I could see when it's going to happen rather than darting my eyes back and forth. It's pretty fun otherwise.
EDIT: I turned on the sound but the sound doesn;t indicate how much time is left, just that it's counting down. Maybe a rising scale would work instead?