I might try making a mobile port if there's enough interest :)
RetroBreak
Creator of
Recent community posts
Hi everyone, thanks for playing so far! Just wanted to let you all know that I've removed PC downloads of the game. Various errors were occurring and I can't find an easy fix. Once I've figured out the root cause I'll re-exort them. For now, please enjoy the browser version! Thank you for your patience, and enjoy the game! :)
For more info see my update on the latest Dev Log: https://retrobreak.itch.io/super-donuts/devlog/902927/version-4-out-now-lots-of-improvements-and-bug-fixes
Wow! Thank you for the stream! Glad you enjoyed it! I know the last few worlds have performance problems... Think I got a bit carried away! I hope the downloadable version works better for you... I might go back in the future and try to do some performance fixes too. Hope you enjoyed it, I'll check out the stream soon!
Firstly, congrats for getting all the way to the end! The final stage does have a lot going on... I might try and reduce some of the effects and number of enemies to try and get it to run smoother in the future... I think it should run better using the PC version, but I don't think there's any way to get your save file out of the HTML game, it's saved in the web browser I believe...
don’t think it’s possible with the way Stencyl works. But you can download something like this to map the keyboard to a controller. I did that for play testing and it worked great! https://joytokey.net/en/
After a decade in development, my game is finally released!
Play it here: super-donuts
Check out my making of video here:
Super Donuts is a momentum and physics based 2D platformer without a jump button, mixed with the exploration and challenges of classic 3D Collectathons!
Each level has a set of baby donuts to find, collect them all to open the exit.
There's also three extra extra challenges per level:
- Find the hidden Secret Sweet
- Collect all 100 sweets
- Beat RetroBreak's Time Trials
During your adventures through Sweetzerland, you''ll also encounter a colourful cast of characters, feed them a certain amount of special sweets to unlock fast paced bonus stages.
As you beat the challenges, the board next to the level will update showing your progress, if you manage to get 100% completion you'll see a flag next to the stage too.
If you beat everything, there's an exciting prize to unlock!
Nice idea for a game! Some of the controls could be improved, sometimes pressing down to select the crop didn't respond, maybe having select as the space bar instead would be better? and the dropdown on the right could just be visible at all times as there's room for it without it getting in the way. Great concept though