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RetroBreak

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A member registered Sep 07, 2016 · View creator page →

Creator of

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I might try making a mobile port if there's enough interest :) 

Thanks I think.. not sure what makes it feel like AI? Yes I'll try to make another game soon! I have a lot of ideas :D 

glad you enjoyed it so far! It’s not meant to be a fast game, it’s more of a collecting / hide and seek game finding the baby donuts 

this should be fixed in the next update, I’m working on a bunch of different issues :)

Hi everyone, thanks for playing so far! Just wanted to let you all know that I've removed PC downloads of the game. Various errors were occurring and I can't find an easy fix. Once I've figured out the root cause I'll re-exort them. For now, please enjoy the browser version! Thank you for your patience, and enjoy the game! :)

For more info see my update on the latest Dev Log: https://retrobreak.itch.io/super-donuts/devlog/902927/version-4-out-now-lots-of-improvements-and-bug-fixes

thank you, I’ll try my best to fix it. Might need to re-program how the presents work, it only became a problem when I made the PC version… something’s strange! Appreciate the help though. I’ll make sure it’s all sorted soon!

OMG I’m so sorry! I only thought there was maybe one that didn’t work in world 5! Which version were you playing? HTML, Windows, Mac or Linux? I might need to take them all down and do some thorough play testing again… something’s gone wrong! 

Looks like you had fun so far! Thanks for playing! :D Sounds like your dogs enjoyed it too haha

thank you! Banjo Kazooie definitely had a big influence on the game, replace the Jiggies with Sweets and the Jinjo’s with baby donuts! Glad you had fun! My back catalogue isn’t great… but you might like Quantum Shift, it’s the only other game I actually put much time into. 

Wow! Thank you for the stream! Glad you enjoyed it! I know the last few worlds have performance problems... Think I got a bit carried away! I hope the downloadable version works better for you... I might go back in the future and try to do some performance fixes too. Hope you enjoyed it, I'll check out the stream soon! 

That's so cool! Thanks of sharing! Maybe I should have made a 4:3 version for CRT's too...

I've just updated the Linux build with some bug fixes. 

That's awesome! You can upload images here if you want to show me! Or find my email / bluesky links on my website :)

Hi, should be fixed now! For some reason the PC builds were overwriting the number of donuts in the boss stages, resetting it back to 0 before it could calculate how many were meant to be displayed... 

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that’s amazing! Try booting the HTML version back up now, it should be 3.8, I’ve reduced some of the effects in the final stage. - I've also updated the PC builds with the same fixes now too.

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I've just created a new options menu that includes a "quit to desktop" button, and a full screen / window toggle :)

Hey, I’m working on a fix this weekend! I’ve had a few people say the final level runs slowly… Stay tuned for a fix soon!! So glad you’ve been enjoying the rest of the game :) 

Firstly, congrats for getting all the way to the end! The final stage does have a lot going on... I might try and reduce some of the effects and number of enemies to try and get it to run smoother in the future... I think it should run better using the PC version, but I don't think there's any way to get your save file out of the HTML game, it's saved in the web browser I believe... 

I want to add an exit button, and maybe a full screen / window toggle too and combine both the downloadable versions… it will take a while to update them all though.. glad you enjoyed the game anyway!

that’s weird, it’s showing as donuts -1? Did you pick up the blue baby donut that drops when the boss is killed? Looks like somehow it counted it twice?? I’ll see if I can fix it by adding some code if donuts < 0, donuts = 0, then the exit should stay open if that glitch does occur… 

Hi, the PC build is available now! 

Mac download is out now! :D 

Hi, I've uploaded a linux build now! Let me know if that works for you! :D 

Thanks! Good to meet another Stencyl dev, Good luck with your game too. :) 

glad you enjoyed it! There is a possibility in the future for it to be ported to emulation handhelds natively! I’m going to start looking into it soon! 

don’t think it’s possible with the way Stencyl works. But you can download something like this to map the keyboard to a controller. I did that for play testing and it worked great!  https://joytokey.net/en/

thanks, glad you enjoyed it! Good luck with your game dev too if you decide to make something in Stencyl! 

thank you! I’ll add a Mac export soon once I’ve sorted the licence out 

Do you mean the brown dots? They are speed boosting chocolate balls, there’s yellow ones too which fly away as you go over them, but the brown ones stay in place. You can use them to help with the time trials :D good luck!

yes there will be in the future. Need to sort out the licence fee to be able to export it first..

did you also beat  the time trial? They also add up the percentage. There’s 4 challenges per level, once you beat them all you’ll get a flag next to the stage that says 100%

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I might be able to export a Linux build… I’ll need to buy the licence for Stencyl first, might look into it next week, I’ve also had people asking for Windows and Mac versions too… Feel free to distribute the game anywhere, happy for more people to be able to play it!

After a decade in development, my game is finally released!

Play it here: super-donuts

Check out my making of video here: 

Super Donuts is a momentum and physics based 2D platformer without a jump button, mixed with the exploration and challenges of classic 3D Collectathons! 

Each level has a set of baby donuts to find, collect them all to open the exit.

There's also three extra extra challenges per level:

  • Find the hidden Secret Sweet
  • Collect all 100 sweets
  • Beat RetroBreak's Time Trials

During your adventures through Sweetzerland, you''ll also encounter  a colourful cast of characters, feed them a certain amount of special sweets to unlock fast paced bonus stages.

As you beat the challenges, the board next to the level will update showing your progress, if you manage to get 100% completion you'll see a flag next to the stage too.

If you beat everything, there's an exciting prize to unlock!



Fun idea ^_^

Nice idea for a game! Some of the controls could be improved, sometimes pressing down to select the crop didn't respond, maybe having select as the space bar instead would be better? and the dropdown on the right could just be visible at all times as there's room for it without it getting in the way. Great concept though

Thanks! I really wanted to add some camera shake and a death animation when you hit the spikes but didn't have time :( 

Try the new version :) - it's the same res but should open in full screen. 

What resolution is your monitor? It was exported at 1920x1080 but maybe that’s too big? I’m used to working with 4K. I can try exporting at 720p later

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