Fourth in the line up. Solid maze build. For something built in 48 hours, good work. No standing dead, I didn't find any level geometery issues, the maze feels challenging enough, its tricky to pop the cysts from time to time, but hey is a panicked lab type with a scalpel. A little background music might of been nice, but the announcements do give it that SCP Fac breach feel. Good work.
Rasp A Trashbear
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A member registered Jan 14, 2020
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Fifth in the line up. Solid work, I did manage to find one standing dead state but that was pretty much the only issue I found. The jump scares are well spaced. and while the endings feel a little meh.. working out how to get there was fun. Also I found if one lays the knife and the plate just so, boom instant plated sliced vegtables. Good work.
Fourth and final in the line up. Short, but solid for a first game. I really like the tension breaker, had a little trouble with the one item pick up, didn't notice the placement I just happened to pick them up. I some how managed to ring a bell from a room away. But everything works well enough. The environment feels just detailed enough to have that live in feeling with out being cluttered. Solid first effort. I'll be keeping an eye out.
Third in the line up. Has a few rough edges. For some reason the trigger box turned up with the edges highlighted. Otherwise pretty simple but effective, the kiss was my favorite, but having to make a call between progressing the goal or checking out the weird noise bit works quite well to build tension.
Fourth and final in the line up. I'm not huge on tank controls, but it really added to the nostalgia for me. It really feel like an early horror survival game. Short, just challenging enough, quick restart on death which is always a nice touch, I did manage to standing dead myself on a note it kept looping to the menu and back to the note on exit, but other that that it ran fine. The story simple but fun to uncover. Solid work I'll be keeping an eye out.