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Rasp A Trashbear

308
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A member registered Jan 14, 2020

Recent community posts

Fourth in the line up. Solid maze build. For something built in 48 hours, good work. No standing dead, I didn't find any level geometery issues, the maze feels challenging enough, its tricky to pop the cysts from time to time, but hey is a panicked lab type with a scalpel. A little background music might of been nice, but the announcements do give it that SCP Fac breach feel. Good work.

Third in the line up. And a very solid chunk of weird walk. A lot of little wait what building up slowly with just enough lore work to keep me interested.  And  that kiss off. I really didn't expect that. Good work.

Okay. I have to admit this one threw me for a loop but it was all straight forward enough I worked it out. Really leaning into the hold button and pay attention tension.  And I deeply appreciate the check points. Solid work.

First in the line up. Solid work as ever it nice to see you playing with 3rd person perspective shots. And the kiss off. Great Work Niven. Also sorry to hear about the werid.

Thank you, keep up the good work Vuk.

Why thank you and I'll be keeping an eye out.

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Happy to take you time its a pretty speffic instance. I mean what weirdo puts away dishes in a horror game.

Fifth in the line up. Solid work, I did manage to find one standing dead state but that was pretty much the only issue I found. The jump scares are well spaced. and while the endings feel a little meh.. working out how to get there was fun. Also I found if one lays the knife and the plate just so, boom instant plated sliced vegtables. Good work.

Fourth in the line up. It definetly has that surreal feeling to it. Short and intersting. Good work Katagin I'll be keeping an eye out.

Third in the line up. Simple but effective. That slow pace really adds some tension. Good work Vuk.

Second in the line up. Always nice to see some story puzzles. And some pretty solid dark forest enviroment to boot. And that needle lift... good work.

First in the line. Pretty solid work. The comp screens a nice kiss off. Good work.

Solid work. Disturbing, odd, about my only gripe is the bgm does overwhelm the voice lines in a few places. Solid work.

Second in the line up. I really like the little details toward the end, and that worn out feeling of the environment. Good work.

First in the line up. And definitely has that slow burn disturbing descent feeling. Short simple, but effetive. Good work.

Honestly this game feels like a fever dream. The second section feels a little rough and the first gave me monkey island flashbacks. But it does stand out. 

Good work. Simple, but detailed enough to make me curious, and I forget just how much I miss puzzle being part of horror games. The ending isn't my favorite but its a nice touch as opposed to the... sudden death of the protag.

A simple bit of multi path mirco horror. But the escaped or die bit... feels a little too simple. But still it functions just needs a tiny bit of polish. The tension while waiting and just watching the world go by was interesting.

A solid bit of micro horror, lots of little details I still find myself contemplating. I did get a little stuck on one of the sidewalk transtions, but it all works. Good job I'll keep an eye out.

Third in the line up. You know haven't seen this folklore done here near as often. A solid mechanic and a that feeling of the odd Ill be be keeping an eye out 

Fourth and final in the line up. I have to admit I'm curious to see where the full build takes the lore. So was night vision a little outlast send up?

Second in the line up. Solid short and interesting. Good work.

First in the line up. A weird holiday horror trip. With a lot of wait what. Really appreciate the waypoints.

Fourth and final in the line up. Short, but solid for a first game. I really like the tension breaker, had a little trouble with the one item pick up, didn't notice the placement I just happened to pick them up. I some how managed to ring a bell from a room away. But everything works well enough. The environment feels just detailed enough to have that live in feeling with out being cluttered. Solid first effort. I'll be keeping an eye out.

Third in the line up. And a pretty worthwhile meander. The dither doing just enough to make things strange and interesting at a distance. Simple but stark. Just enough story and lore to make you wonder. It's going to stick with me. Good work.

Second in the line up. A very welcomed change of pace. It was a delight.

First in the line up. A nice variation. I have to have to admit I bounce off a fair few bits of ocean spoops. But the movement here just felt really good. It took me a bit to figure out the what do, but I got there. Solid work.

If you got the time and spoons play it for yourself. It's worth the trip.

Forth and final in the line up. A weird a little jaunt. I suppose I'll have to meander into dread delusion one of these days. Good work.

Third in the line up. I didn't know I wanted a game like this in a GB format but something about the depth and texture is just so unnerving. Great work.

Second in the line up. Short, solid, and pretty damn well built. Simple, shows you what you need to know with out spoon feeding you, with just enough time to wonder. Very good work for a first build. I'll be keeping an eye out.

First in the line up. An interesting chunk of an odd world. A lot of its just setting the scene and giving just a bit of time to wonder about it. I did need a bit to get the drift of handing over the goods but I got there eventually. Solid work.

It happens. Part of the problem with fixed obsticles is while they are simpler to implement. They're static. Maybe mix it up a bit?

Not a bad build. Solid straight forward. Simple build not too heavy on the sound effects and enough slack time to let the mind wonder when the big spook is coming. Good job.

Fourth in the line up. I've seen my fair share of line of sight mechanics, but never in such tight quarters. This felt like a waltz in a closet. Which did wonders for the feeling of tension. Never quite knowing when you need to sweat your line of sight. Great work.

Third in the line up. Has a few rough edges. For some reason the trigger box turned up with the edges highlighted. Otherwise pretty simple but effective, the kiss was my favorite, but having to make a call between progressing the goal or checking out the weird noise bit works quite well to build tension.

Second in the line up.  Pretty good work, I've played a few late night order goes wrong games.  The flash over and  video kiss off though, those  were a new touch for me. And drop the lights just long enough was pretty good move.

First in the line up.  Short, solid, and I wasn't ready for that twist but that what I get for fumbling around cargo containers.
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I waited a bit for this one, I didn't want to spoil biz right off the bat. But its a fun trip. It feels a little disjointed but it stays interesting. I'm really curious to see where it leads in Chapter 2.

Fourth and final in the line up.  I'm not huge on tank controls, but it really added to the nostalgia for me. It really feel like an early horror survival game.  Short, just challenging enough, quick restart on death which is always a nice touch, I did manage to standing dead myself on a note it kept looping to the menu and back to the note on exit, but other that that it ran fine. The story simple but fun to uncover. Solid work I'll be keeping an eye out.
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