Very inspiring zine :) I played it in the early '90s and I still remember when I reached the glassmakers' guild. I was fascinated by those settings and the gameplay with the staff and magic.
Pinayu
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The rules and the art are fantastic! I was especially surprised by how the swing, accuracy, and putting rules are so closely tied to the sport of golf; it’s truly inspiring, both for jumping into the system as a player and for designing a hack based on another sport. Once again, the layout, presentation, and illustrations are top-notch, and I can easily see how an experienced GM could use this to introduce younger players to roleplaying in a really fun way.
Personally, I would have loved to see tables for generating golf-related encounters. In a YouTube review, someone mentioned they would have liked the rules to talk more about actually playing golf, but I think it's quite easy to implement this idea: between combat and exploration, players could compete in a golf hole, and the winner might earn a bonus item as a reward. If rolls are 2d6 + Strength, the total distance to the green or the hole could be set at 22, 25 or 30, and each roll would reduce that distance. Once on the green, players could use their putting and precision to sink the ball in the hole. And if you roll a 1-1 or 2-1, the ball falls into the water or lava and you lose a turn... What about if the ball lands in a sand trap and you get a -2 or -3 penalty on your next roll?
I can imagine golf courses inside a forest, cave or dungeon, haha... with monsters and obstacless here and there. Definitely, I'm really happy with the purchase! :)
I really loved this night trip! All the prompts worked fantastically well for me. I could feel the same mood as when I went out at night. It was nice to feel it. I loved the mechanic for gaining light; it made me connect ideas and try to deepen my answers to prolong the play. I didn't write anything down; I played in my mind, sitting on my bed, and that was enough for me, very comfortable, I mean. Definitely, you have created an inspiring TTRPG. Thank you! :) I'm pretty sure I'll play it again soon, both to enjoy it and to study it.
My last card was 3 Heart: "A warm recollection, tinged with sadness" :) poetic! perfect to finish the play.
The character sheet in English is fixed now! Thanks for letting me know. I'm always making small changes to make things better, so if you want to share your thoughts after reading or playing, I'd really appreciate it. Your opinion as a big Sable fan can help me a lot :) You can leave a comment here or contact me on Bluesky or by email through my website. Thanks for everything!
Oh, what an honor! I really love your work, the visual finish, and the tone you give it. I enjoyed a lot playing A Lonely Kid Doing Brave Stuff ♡.
I'll be correcting and improving the experience all this month, so feel free to download it again when you go to play it :) And if one day you're interested in having a Spanish translation of one of your ttrpgs, or your next one (and it's not 599 pages haha!), let me know, because I'd love to try that area someday as well. Thanks a lot! (Sable is super cool!) .
It's truly a great idea, and I'm going to play it next weekend! I was actually thinking about creating my own game on this theme, but you did it fantastically. Congratulations! Probably, due to my solo playstyle, I'll use simple yes-or-no oracles and some additional generators to create NPCs randomly.
Superb setting and writing! I really enjoyed reading it, especially imagining Siobh´an, the tunnel, and the many ideas and opportunities you provide in this area. It's fantastic! I hope you find the time to finish the layout; it's worth it. I can almost guarantee that at some point I will play this.