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Persimmon Factory

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A member registered Aug 02, 2019 · View creator page →

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If possible, a simple version of the demo project as a yyz would be super helpful.  I'd love to implement these new features into my existing project and a  code setup example would make the process much easier. Thanks-

focus_set(), which is the built in method to make non-speaking characters darker, has just been fixed with patch 1.1.8.

Patch 1.1.7 adds a 'size' parameter to character_text_set that changes the font size of the textbox's text.

I fixed the option buttons triggering bug, just download patch 1.1.6 to fix it.

To answer your question, there are many different ways you could mix this engine with other gameplay, but I would advise against having two obj_scenes objects at once. Checking to see if the other gameplay is 'finished' then adjusting a global variable would probably work best.

This is perfect, tysm!

Thank you so much!

I was struggling to integrate it (I'm somewhat of a newbie lol) and thought It'd be easier if I had an example project to look at. Great asset though,  performance is superb.

(1 edit)

Are the demo files missing from the asset package?

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