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pawsnplay

6
Posts
37
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A member registered May 30, 2024

Recent community posts

Absolutely phenomenal game. Every ounce of it is artistic, and very well thought out. The medical system is extremely in depth and with each run you find yourself discovering completely new things in terms of just how brutally this game can fuck you sideways.

This game is oozing with personality down to the story, the visuals, and the sounds. GOD. THE SOUNDS. This is the first non-horror game I've played (well, technically non-horror) that has made me feel genuine dread, let alone pity for the poor little alien meat puppet that I'm forcing into death pits. The first time I heard the music that sets in whenever you're critically injured, I felt so much anxiety and panic. I felt like *I* was going to die.

Also, the poor little wheezes and whines your character makes when injured. Gold star. Genuinely should win an award just for that alone. I can't stress enough how good the sound design is.

Extremely fun! I played the browser version.
My only complaint currently is that there needs to be a button dedicated to moving on to the next fish in the scaling section. It was extremely tedious to constantly have to click the X menu and hit "Next Fish" over and over and over.

98 WPM + 182 score!

Ending is a little difficult, but overall the game is extremely well made and fun especially for a demo. The music was honestly amazing and at the boss battle I took a few seconds to actually do something because I was jamming out so hard lol.

Monster designs are extremely charming, I enjoyed the tidbits of lore we got. This game has a crap ton of potential and I'm extremely excited to see where it's headed.

This was so fun omg... please make an endless mode or something

Very fun! The art style is very cute and made the experience better overall.

Navigating through the map was a bit tricky. There were plenty of clipping issues and misdirection due to the placement of trees, and it took me a few seconds to realize where I needed to go and that I needed to dash through the bushes. The latter should have a simple fix, however, by editing the dialogue options to say something like "Use your Flame Dash to dash through the bushes!"

Another issue I encountered was having to wait for the monsters to come to me in some areas because of the trees, so I'd have to sit a distance away and wait for them to come - or get close to them and risk having them land a free hit on me. It was also hard to see due to the many trees and often times I'd be getting hit by a Sadkarp or Zapbird and would have literally no idea because their sprite would be obscured by the trees.

Speaking of trees, I found constant difficulty in getting the "Hide in a tree" command to work. It's irritatingly tricky for something so simple, but overall not really game-breaking; kind of just annoying.

As everyone else mentioned, the command reactions need to be fixed. A few times when the trainer gave Bompurr a command, I'd be told that I did it wrong before I even saw the text pop up :(

This game is simple and enjoyable, and doesn't outlast it's welcome. I can appreciate the time that went into this game and I think it's super cute for a quick Game Jam submission. Hopefully in the future you'll take these critiques and suggestions and implement them into future games or future updates! You have some real creative potential! :D

OSZAR »