I hope they borrow talents of a weirdo ponytail haired gal in the next release to help with coder duties.
NerdyChara
Creator of
Recent community posts
Hey there's a bug in Synrec_Timer_Circle. A few of your array indexing functions have spaces at the end where there shouldn't be any; thus causing it to not have the correct sprite in time for the first attack.
Like below.
```
let background = data['Gauge Background '];
let valid_area = data['Gauge Valid '];
let selector = data['Gauge Selector '];
```
I actually think I already have the answer. Whenever you open up the restart panel you can call "EventSystem.current.SetSelectedGameObject(restartButtonGameObjectName);". This should in theory make the restart button automatically selected.
https://docs.unity3d.com/Packages/[email protected]/api/UnityEngine.EventSystem...
Hello. Author. There is a bug I'd look to report. I've only discovered this when struggling with the Hardcore level but after dying reportedly; I can't hit the restart button with the controller with a direct A. That is to say the button wasn't automatically selected. It was still clickable with a mouse however. And it was only one in a couple losses too, not constantly.