Well I find Perrine adorable so it works! I know Perrine is a side character but am glad she will continue to get updates! Just need to wait on that and Jun getting revenge on the old poopyhead (OK, maybe not Jun doing it, but someone getting rid of him). The way he talks and acts, I'd almost say he's part of the Yazuka or something. (Is Yazuka akin to the Mafia? That's what I was going for)
musical74
Recent community posts
I have a friend that does game developing for a living, I KNOW that it can be tough. It's just that Arc normally is more upfront when there's delays. He used to have updates every couple of weeks, or if they were delayed he'd let us know. So the big "no update, no explanation" was a big surprising. Maybe Pixie just wanted way more ice cream?
Just assumed you were busy writing and making sure things made sense. Still, wanted to check in, and figured "headpat emergency" would work! Regarding some of the lesser characters (Charles from the Banon Church, and the shopkeeper Olivia) are you going to get art for them eventually? I'm fully aware "minor character picture" is down the list for things to do/get art for, but I do like the pictures instead of text.
Do wonder, since both Selendis and Ina are really impressed with Astaroth, if they both are gonna knight him, or if one knights him the other can't, or there's going to be a playful rivalry between them because of Astaroth... eh, what's a few more awkward situations for him?
This has been a test of the emergency headpat system. If this had been an actual emergency, Metatron would have been patting Maya's head already and Ashley would demand equal time, or something.
Anyway, hoping things are well. In going through Ashley's "date" with the MC (when she gets a new outfit) I can't help thinking "Ashley + Sam = chaos" given they seem to do a pretty good job on their own and when you pair them together...
Going through the "report to Selendis" again, kind of feels like Ina fled because she wanted to learn more and not coast, and maybe not be "oh you are X's daughter" but her own person. Although she may have burned a bridge by fleeing the way she did... "Hi Mom, I fled from responsibility and found a friend/beau, aren't things great?!"
Yeah if you grab the panties, when Aki, Yui, and Perrine show up to discuss Aki's trying to kill you and what motivated that, Perrine happens to notice the panties and it goes from a very serious scene to borderline hilarious. First time I played it I grabbed the panties because my train of thought it "there's gotta be some reason for it being available to take, right?" (been playing adventure games for years and years) and it's really interesting how things pan out when you do or don't do something!
I've noticed that Perrine tends to call the MC "Mister" way more than his actual name, making me wonder if she's really 19. Then again, she's CLEARLY crushing on him hard, which is why I hope there's some adorable texts between the MC and Perrine. She insisted on knowing the MC's number for texting after all, and likes sitting on his lap...
One thing I really like is that your choices have far-reaching effects. If you "acquire" the panties at the very beginning, it comes back to bite ya quite humorously later, as well as whether you take Mariko up on her offer for blowjobs.
Sarah and Maya convinced me that it would be a good idea to purchase it instead of just talking about it. Maya said something about "all the headpats" and Sarah just looked so adorable I couldn't resist! Since it's through itch, does that mean every time there's an update I'll need to give you money again, or was it a once-off and I just need to make sure Maya has access to all the headpats? (No worries on making sure t's not an issue, I checked that before giving you money)
I've noticed that Miri and Nao sometimes have what looks like a claw mark by one of the eyes, but other times doesn't. This a hint they are both Myths as well (Nao might well be, but a valley girl Myth seems a bit...odd), just a fun little addition, or what?
Having played through as much as possible, I would say Okami or Suzu are the most guarded initially. Suzu makes sense, but a little surprised at Okami. Maybe she's just soured because of Ichiro? Friendliest (outside of the twins) is either Miko or Nagisa. Word of the day is "chickle" (even if it doesn't exist!), and most adorable is Perrine!
I'm not sure how much is done with it, but 1) try to milk her (THINK you need this first) 2) have the succubi at the tower try to expand her breasts 3) Have Pixie try to remove the curse 4) Find out about the bathhouse in the Forest temple 5) have the bathhouse at the forest temple try to remove the curse. From there you find out about a desert town and special water used by a sultan but I don't know if that part has been implemented yet or not.
So have you written "Kuril kisses MC on the lips" and MC wondering what a human-shark hybrid will be like because he loves Ina so much yet? :P
Seriously, hoping things are well with ya and unless something changes (I doubt it but with my luck...) I should be able to slide some money to ya next month, but unsure how Itch handles giving a dev money. Do I need to do anything specific, or is it pretty straightforward? Also, do I need to bow to Demon Queen Ashley, give Maya 500 headpats, or let Sarah know she is a truly important part of the team? (Doing the last one anyway, but still...)
Huh, I must have missed a scene with Emily because it says scene locked but I'm at the end (Ver 8) was there a scene that was added from 7 to 8 (or 6 to 7/8) and I missed it, so it's not showing? Or it was changed, so the scene locked? Hmmm guess I'll have to start over and find out why!
One other thing, after Daniel has been removed, he still shows up on the map, but not if you go to the location itself, likely an oversight. Now, to see if I can get Emma to actually like me...
Somewhat of a random thing but I noticed a "Kuro was here" on a board when doing the debriefing for getting Hina out. Made for a funny little addition (especially given how old Kuro is!) and added to the charm of the game!
Also, even though I always choose Aki for who gets to go with me for Suzu's uniforms (because it is a very deep convo and allows Aki to quit beating herself up) I like all the choices, either because they are funny (Yui, Nagisa), gives you insight to their character (Yukari, Kagome) or it is just fun to see (Jun, Miko, Nene, Kana). plus you get to see just how jealous Kana can get, with some of the choices!
Random question: I think, after this month, I'll be able to actually support ya financially (finances got better, WOOHOO!) If I donate here, is it a one-off or is it repeatedly like with Patreon?
Looking forwards to Succubus MILF, how she responds to Sarah and Ashley. and if there is a foursome of three succubi and the MC in the future!
THINK I ran into an oversight, when Nymph and Nymosa are supposed to be at the Temple, visiting the village has Nymph there too. Either Nymph has been cloning, or there's an imposter there at the village!
MAYBE a glitch, but the onesies don't show a face, just whatever the particular onesie is. Maybe because I have cat/fox ears?
And how dare you put a "end the Earthbound trading minigame" between the nekos and kitsunes early! They'll probably threaten the MC with vicious acts like "stealing clothing" and "making the MC wear really lousy lipstick"! (all of these are version 72)
Ran into an error hunting brigands, raining but could still do explosion. Ignoring the error was OK but it kept up the tracebacks until the end - as in, ever time there was a move in combat, a traceback happened... Something else, there's a missing girl, says the trigger is having seen the entirely avoidable ambush, which I've done but whoever it is hasn't shown up. Was there another trigger that I'm missing? Anyway, here's the traceback...
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
[Previous line repeated 2 more times]
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
[Previous line repeated 1 more time]
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2472, in script
$ msg_num = adventure.battle.on_unit_turn_end()
File "game/scripts/adventuring/battle.rpy", line 2472, in <module>
$ msg_num = adventure.battle.on_unit_turn_end()
File "game/scripts/adventuring/battle.rpy", line 176, in on_unit_turn_end
modifier.on_unit_turn_end(self.current_unit)
File "game/scripts/adventuring/weather.rpy", line 54, in on_unit_turn_end
message = AbilityEffectApplyStatusEffect({"effect_class_name": "StatusEffectWet"}).apply(hero, hero, 0, False, 0)
File "game/scripts/adventuring/ability.rpy", line 2098, in apply
effect_args = {"duration": self.duration + boost, "unit": target}
TypeError: unsupported operand type(s) for +: 'NoneType' and 'int'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
[Previous line repeated 2 more times]
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
[Previous line repeated 1 more time]
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2472, in script
$ msg_num = adventure.battle.on_unit_turn_end()
File "C:\Unzipped\adventurer_trainer\renpy\ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Unzipped\adventurer_trainer\renpy\python.py", line 1130, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/scripts/adventuring/battle.rpy", line 2472, in <module>
$ msg_num = adventure.battle.on_unit_turn_end()
File "game/scripts/adventuring/battle.rpy", line 176, in on_unit_turn_end
modifier.on_unit_turn_end(self.current_unit)
File "game/scripts/adventuring/weather.rpy", line 54, in on_unit_turn_end
message = AbilityEffectApplyStatusEffect({"effect_class_name": "StatusEffectWet"}).apply(hero, hero, 0, False, 0)
File "game/scripts/adventuring/ability.rpy", line 2098, in apply
effect_args = {"duration": self.duration + boost, "unit": target}
TypeError: unsupported operand type(s) for +: 'NoneType' and 'int'
Windows-10-10.0.19045 AMD64
Ren'Py 8.1.2.23090503-Pastry0.4
Adventurer Trainer 0.2.0a 0.2.0a
Sun Mar 16 23:17:51 2025
I was just about to ask what was happening with Amnelis! REALLY curious how she's going to react to the MC having so many new people, especially Ina, Kuril, Kanadros and Siofra! Remember in a talk a year or so ago you mentioned Siofra would find Amnelis irritating, but don't remember much beyond that. "Amnelis: wow, you have a lot of new people, guess I need to work harder on seducing you!" (yeah, Siofra will love that...)
Other piece of news is if things stay the way they are I should be able to financially support you after this month! So long as it isn't $12 a month anyway, that might not work out yet.
Is Rosalyn going to pat you on the head when she calls the MC a good boy? And, if Maya is the companion, will she want to get in on the headpats too? We need more headpats!
Finished as much as I can, now to find the 2 hamsters that I missed, pretty early on from the looks of it (Hamster #6 and #14 missing) I really like how you handled the Church stuff. The way you paint Ori as misguided, and Bishop Saito as a good guy, while treating Gob and...I don't remember the other guy, Yua?... as villainous scum (which they are) is enjoyable for me, like "The church might be evil, but not everyone in the church is". I also loved finding out who was "the stalker", wasn't who I was thinking (but made sense).
Of the classmates of Chika, I would say I love them all, but for different reasons. Best one for me is either Suzu or Miko. And the teacher, and the nurse, and Miri, and... OK OK I really like a ton of the cast!
I like that there isn't really a "main girl" either. Suzu kind of becomes one, but she's not the only one, several women play important roles. I REALLY like that you give everyone major a distinct personality, and even the more minor ones are enjoyable (Ino).
If there is any complaint (outside of waiting eagerly for the next update!), it's leaving a bunch of things unresolved. Who was that weirdo that tried to kill Suzu? (PLEASE don't say he's a Wolverine knockoff) Is Jun's slimeball father part of some criminal group? Who wrecked the apartment? Why does the MC keep attracting gorgeous babes, all of whom love him in some way? Can Perrine quit being Machi's familiar to become mine? (OK, that one might just be me wanting to see more of the adorable Perrine).
Caffeinated Jun might be terrifying, but I think caffeinated Nagisa might actually help her made sense sometimes! She's definitely out there with her thoughts...
Day 7, so I'm assuming still pretty early, but this is a really wonderful game. Finding out Suzu's, Aki's, and Yukari's dark secrets has been super interesting, seeing Jun's relationship with her parents, and seeing Hana's struggles... you definitely have a way with words and with drawing people in! When I look at the clock and find out it's been 4 hours because it's so dang interesting, that's really impressive!
Regarding the hamsters, THINK I'm missing a couple, at least, there's 2 missing pictures. Found one before it said "yo, Hamster here!" and it moved a few times, like "yes, you see me!" Fun little side quest thing!
Gave this a go, and daaaaaaaaamn is this deep! Don't think I'm all that far yet, but what is initially a murder mystery turns into something very complex and very complicated. Not sure who I like the most so far - each of the girls is very thought out and interesting. Definitely love that there is so much more than it first appears!
I was talking to Siofra on her +2 affection and it came up "spent too time with the succubi...", and now I'm wondering why that mattered. Of COURSE I'm gonna spend time with Sarah and Ashley, Sarah is best girl in my opinion and I love Ashley's attitude. Although I'm still surprised Metatron hasn't convinced Ashley to quit pranking her... anyway, would the conversation have been different if I didn't spend too much time with Sarah and Ashley?
Given how Rosalyn and Selendis act, I'm seriously looking forwards to how succubus MILF will act. "I'm surrounded by Mommydom people...and I love it!" Also, one trait tells me that you played Final Fantasy 2/4 (2 US SNES version, 4 actual)!Love the nod to other games!
Traceback error, this is from version 32. Fighting the Hob shaman and two guards, I was knocked out, they were still attacking me (0 to -20), Metatron revives me with an Epione and an error occurs. Curious on why it usually is healing around 16-20 but when she revived me it was 48 healing. "shrug" Now if you'll excuse me, I need to partake in headpats with a certain doggo girl...
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/dawncode/camp/camp_framework.rpy", line 76, in script call
call screen camp_home
File "game/dawncode/adventures/adventure_framework.rpy", line 54, in script call
$ setupEncounter(enemy1=adventure_enemy_1, enemy2=adventure_enemy_2, enemy3=adventure_enemy_3, music=adventureArea.bossMusic, levelScaling=adventureArea.levelScaling, levelBoost=adventureArea.levelBoost, levelRandom=adventureArea.levelRandom, levelTarget=adventureArea.levelTarget, scalingCap=adventureArea.scalingCap, canRest=False)
File "game/dawncode/combat.rpy", line 113, in script
python:
File "game/dawncode/combat.rpy", line 120, in <module>
Action(encounterList[initiativeIndex])
File "game/dawncode/functions.rpy", line 183, in Action
calculateStatus(user, target, i, ability)
File "game/dawncode/functions.rpy", line 767, in calculateStatus
roll += getTotalStatusResist(target)
File "game/dawncode/functions.rpy", line 2328, in getTotalStatusResist
resistValue = sum(x.statusResistChance for x in actor.traits)
File "game/dawncode/functions.rpy", line 2328, in <lambda>
resistValue = sum(x.statusResistChance for x in actor.traits)
AttributeError: 'NoneType' object has no attribute 'traits'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/dawncode/camp/camp_framework.rpy", line 76, in script call
call screen camp_home
File "game/dawncode/adventures/adventure_framework.rpy", line 54, in script call
$ setupEncounter(enemy1=adventure_enemy_1, enemy2=adventure_enemy_2, enemy3=adventure_enemy_3, music=adventureArea.bossMusic, levelScaling=adventureArea.levelScaling, levelBoost=adventureArea.levelBoost, levelRandom=adventureArea.levelRandom, levelTarget=adventureArea.levelTarget, scalingCap=adventureArea.scalingCap, canRest=False)
File "game/dawncode/combat.rpy", line 113, in script
python:
File "C:\Unzipped\DivineDawn\renpy\ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Unzipped\DivineDawn\renpy\python.py", line 1122, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/dawncode/combat.rpy", line 120, in <module>
Action(encounterList[initiativeIndex])
File "game/dawncode/functions.rpy", line 183, in Action
calculateStatus(user, target, i, ability)
File "game/dawncode/functions.rpy", line 767, in calculateStatus
roll += getTotalStatusResist(target)
File "game/dawncode/functions.rpy", line 2328, in getTotalStatusResist
resistValue = sum(x.statusResistChance for x in actor.traits)
File "game/dawncode/functions.rpy", line 2328, in <lambda>
resistValue = sum(x.statusResistChance for x in actor.traits)
AttributeError: 'NoneType' object has no attribute 'traits'
Windows-10-10.0.19045 AMD64
Ren'Py 8.1.3.23091805
Divine Dawn 0.32
Sat Mar 1 15:04:48 2025
New update! WOOO!
Something I noticed playing from the beginning again, but Metatron is QUITE verbose and formal when you first meet her, and as she warms up to you she's more relaxed and informal. I don't know if that was intentional or not, but it gives an added feel to the game, like she's more comfortable and feels OK not being quite so formal to you. Still waiting on that Ashley-Metatron prank war though!
And Mommydom is my new favorite word! Thinking you have a few people in mind for that cough"Metatron"cough but it'll be interesting if there's a few others that might show up with some kind of Mommy fetish (like Siofra flirting with the MC and wanting him to call her Mommy or something)
I always feel these are worth the wait, because when you update there's always so much new content! Used to follow someone who would update very quickly, but it was always "two minor things were added" or "added one scene that probably took 2 minutes to deal with", I suppose he wanted to update as he did stuff, but it seemed excessive because from A to B was so minimal. I'd much rather "OK, yeah, it took 3 months, but there's 3 hours of new content!" :)
Defeated the boss at the tomb, level 4 (GEEZ is he tough!!) went down to level 5, then said "yeah that's enough", got the "checked out the tomb, great!" thing, then a traceback that would not let me continue (ignoring it gave new tracebacks) so after defeating that Ghost guy I had to rollback because it wouldn't let me continue, means I need to club him again... here's the traceback after I tried to ignore it...
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/city.rpy", line 106, in script
with dissolve
File "game/scripts/adventuring/party.rpy", line 605, in execute
screen draw_unit(unit, x, y, czoom, anim, is_selected=False):
File "game/scripts/adventuring/party.rpy", line 605, in execute
screen draw_unit(unit, x, y, czoom, anim, is_selected=False):
File "game/scripts/adventuring/party.rpy", line 608, in execute
if isinstance(unit, Monster) and adventure.battle is not None:
File "game/scripts/adventuring/party.rpy", line 608, in <module>
if isinstance(unit, Monster) and adventure.battle is not None:
AttributeError: 'NoneType' object has no attribute 'battle'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2374, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2371, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/city.rpy", line 106, in script
with dissolve
File "C:\Unzipped\adventurer_trainer\renpy\ast.py", line 1678, in execute
renpy.exports.with_statement(trans, paired=paired)
File "C:\Unzipped\adventurer_trainer\renpy\exports.py", line 1764, in with_statement
return renpy.game.interface.do_with(trans, paired, clear=clear)
File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 2981, in do_with
return self.interact(trans_pause=True,
File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 3587, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 4060, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 684, in visit_all
d.visit_all(callback, seen)
File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 684, in visit_all
d.visit_all(callback, seen)
File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 684, in visit_all
d.visit_all(callback, seen)
[Previous line repeated 3 more times]
File "C:\Unzipped\adventurer_trainer\renpy\display\screen.py", line 476, in visit_all
callback(self)
File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 4060, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Unzipped\adventurer_trainer\renpy\display\screen.py", line 487, in per_interact
self.update()
File "C:\Unzipped\adventurer_trainer\renpy\display\screen.py", line 680, in update
self.screen.function(**self.scope)
File "game/scripts/adventuring/party.rpy", line 605, in execute
screen draw_unit(unit, x, y, czoom, anim, is_selected=False):
File "game/scripts/adventuring/party.rpy", line 605, in execute
screen draw_unit(unit, x, y, czoom, anim, is_selected=False):
File "game/scripts/adventuring/party.rpy", line 608, in execute
if isinstance(unit, Monster) and adventure.battle is not None:
File "game/scripts/adventuring/party.rpy", line 608, in <module>
if isinstance(unit, Monster) and adventure.battle is not None:
AttributeError: 'NoneType' object has no attribute 'battle'
Windows-10-10.0.19045 AMD64
Ren'Py 8.1.2.23090503-Pastry0.4
Adventurer Trainer 0.2.0a 0.2.0a
Sun Feb 16 19:37:01 2025
Edit to add something: It's happened a few times, something about completing a quest to nighttime seems to cause the glitch that can't be ignored, and requires redoing it.
I had a really weird bug, and not sure what happened. It was raining, I fed the cat a salmon, then went to the blacksmith. I purchased a robe and a building supplies, and it immediately jumped back to just after I fed the cat (so the two purchases were undone). Went back to the blacksmith, got the robe, saved it, then got the building supplies, with no issues. No traceback, just "weird glitch".
You need to get YunYun some hentai goodness!
Something I was curious on, but there's things I have gotten that I have no interest in, but no one is willing to buy anything. Wiz, the intern and...ugh the blacksmith lady are all willing to sell me stuff, but they all refuse to buy any of my stuff. Am I doomed to have a bunch of items I don't really want because no one wants my stuff? While I am sure no one is interested in "Megumin's panties" the bracelets and such should be possible to sell to the merchants!
Keep forgetting, is the pickle potion a "search the alleys" item or a "search the forest and it's an item there"? (or both...)
Upon seeing a succubus among the people available for work while Kazuma was working the guild, was half-expecting him to make a comment about how he'd try to find some way to go on a date with her! :P
When did you add a sound to the elevator? And I do love that you treat "holding hands" as the most depraved thing ever, even more than some of the really depraved stuff!
Update 70...That means I've been following you for...4 years? on this, and longer since I did the original Lust Doll too, Love all the changes over that time! Do wonder when the Government building and the Church in UNA are going to be worked on though! Guessing they are "close to end of the game" since you keep saying "not ready yet", or is it more "what can I do with this?"
Just wondering, since I like a hybrid of might and magic, both are maxed out, but by doing that I wonder if maybe I'm missing out slightly because there are certain boons when you reach 5 in a skills, and by focusing on strength and magic it takes longer to get the other boons. But then it takes longer to kill off the critters...is there really a "good" setup?
Things going well with ya?
Hi! I recently started playing this and love it! Playing the latest free version, it did suddenly shut down once, moving from Grace's room to the hallway. I'm not sure if this was a glitch or what. Barring that, it's a lot of fun. even if the battle area is a little slow to start (getting everything prepped so 2 goblins is easy and fighting stronger stuff doesn't knock me out takes a bit!)
Got as far as I can, Sarah's last pic seemed to be just randomly waiting until she said "guess what!!". Have a traceback for you too. Eagerly waiting for more!
I'm sorry, but an uncaught exception occurred.
While loading <renpy.display.im.Image object ('sarah_topimage.png') at 0x000000000b32d1f0>:
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
OSError: Couldn't find file 'sarah_topimage.png'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "locations.rpyc", line 92, in script
File "C:\Unzipped\Bubblesandsisters\renpy\ast.py", line 1968, in execute
self.call("execute")
File "C:\Unzipped\Bubblesandsisters\renpy\ast.py", line 1950, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "C:\Unzipped\Bubblesandsisters\renpy\statements.py", line 349, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "C:\Unzipped\Bubblesandsisters\renpy\exports.py", line 3413, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "C:\Unzipped\Bubblesandsisters\renpy\ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Unzipped\Bubblesandsisters\renpy\display\core.py", line 2165, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "C:\Unzipped\Bubblesandsisters\renpy\display\core.py", line 2818, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "C:\Unzipped\Bubblesandsisters\renpy\display\core.py", line 1352, in draw_screen
surftree = renpy.display.render.render_screen(
File "render.pyx", line 486, in renpy.display.render.render_screen
File "render.pyx", line 260, in renpy.display.render.render
File "C:\Unzipped\Bubblesandsisters\renpy\display\layout.py", line 900, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 260, in renpy.display.render.render
File "C:\Unzipped\Bubblesandsisters\renpy\display\layout.py", line 900, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 260, in renpy.display.render.render
File "C:\Unzipped\Bubblesandsisters\renpy\display\layout.py", line 900, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 260, in renpy.display.render.render
File "C:\Unzipped\Bubblesandsisters\renpy\display\screen.py", line 754, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 260, in renpy.display.render.render
File "C:\Unzipped\Bubblesandsisters\renpy\display\layout.py", line 900, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 260, in renpy.display.render.render
File "C:\Unzipped\Bubblesandsisters\renpy\display\layout.py", line 1361, in render
surf = render(child,
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 260, in renpy.display.render.render
File "C:\Unzipped\Bubblesandsisters\renpy\display\layout.py", line 900, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 260, in renpy.display.render.render
File "C:\Unzipped\Bubblesandsisters\renpy\display\transform.py", line 957, in render
return RenderTransform(self).render(width, height, st, at)
File "accelerator.pyx", line 978, in renpy.display.accelerator.RenderTransform.render
File "accelerator.pyx", line 413, in renpy.display.accelerator.RenderTransform.render_child
File "render.pyx", line 260, in renpy.display.render.render
File "C:\Unzipped\Bubblesandsisters\renpy\display\im.py", line 626, in render
return cache.get(self, render=True)
File "C:\Unzipped\Bubblesandsisters\renpy\display\im.py", line 309, in get
surf = image.load()
File "C:\Unzipped\Bubblesandsisters\renpy\display\im.py", line 761, in load
raise e
File "C:\Unzipped\Bubblesandsisters\renpy\display\im.py", line 711, in load
filelike = renpy.loader.load(self.filename, directory="images")
File "C:\Unzipped\Bubblesandsisters\renpy\loader.py", line 672, in load
raise IOError("Couldn't find file '%s'." % name)
OSError: Couldn't find file 'sarah_topimage.png'.
Windows-10-10.0.19045 AMD64
Ren'Py 8.2.1.24030407
Thu Jan 9 21:10:41 2025
Noooooo I can't be at the end of current content yet! I need to find out what happens with the bird gal, don't leave me in the lurch after she leaves to make sure the siblings are cared for! Plus Freya's not an elder yet! And I need to find out what happened to Kora! "Whine whine whine" OK OK I'll wait...
Looking through all the available sex scenes, and mildly wondering if by dominating Aurora when I first met her I got locked out of the first scene with her. Are all scenes available regardless?
At one point there was "ask Sally for a date" but locked because I wasn't charming enough, wasn't able to get charm up yet. Once I could get charm up, "ask Sally for a date" disappeared. Was that something that was scrapped, did something happen and I just didn't notice, or what?
Now f you'll excuse me, there's a hot MILF named Abigail I need to have fun with, and see about getting the other sex scenes I'm missing. I know there's a Discord link to help with that, but I like finding these out on my own, I'm an adventure guy!