these hitboxes are very generous~
Milkshake8910
Recent community posts
Ok here's a list of events and their results
follow daughter's voice- death
jump chasm- diamond (200 dollars)
follow gold sign- death
cave diving- death, seems to have a chance to do nothing, but that may be a bug*
the devil- If you don't send a bible for 2 days, the tube will contain a demon that kills you when you check
follow shadowy figure- golden skull (100 dollars)
go down dark hall- diamond (200 dollars)
follow mother's advice- diamond (200 dollars)
inspiration- find god on next day
take free backpack- nothing but a message about "double supplies"*
give me 50 bucks- diamond (200 dollars)
enter putrid water- need medkit*
climb hill- lose food, 50% chance for gold pearl (100 dollars)
*not fully tested
If all you've ever heard are dry academic arguments against it and impassioned arguments about "freedom" for it, you won't even understand why anyone would be against it. Many people don't even know that there even is an issue. Kids don't get why lolicon is wrong, and all they ever hear is that it's freedom of expression! If someone hears at least one impassioned argument against it, they might care. Because that's the problem. Nobody cares.
Either way, quoting Lenin isn't exactly good "optics" either.
hmm, maybe instead the player could control how much power goes to the left and how much power goes to the right. This would eliminate tha problem of important things happening offscreen with no indication, since a failure in power on one side of a grid wouldn't cause a outage on the opposite side of the grid. I just dislike dealing with the fact that building structures next to a generator will take away power from whatever's on the other side, even if the structure you built already gets power from somewhere else.
oh, I'm on laptop. Maybe the trackpad disables shift. Oops!
How I thought of it was: If the left one is fully powered, the right one gets the excess. If the right one is fully powered, the left one gets the excess. if both are fully powered, it doesn't really matter where the excess goes
It's just an idea I had. I wouldn't be angry if you didn't take the suggestion of some random stranger.
Oh, not to be the kid who says "what about the homework," but the descriptions of the defensive structures don't have the correct values for the energy requirements. I sincerely hope that the descriptions are flawed rather than the implementation, because I don't know if I could get through the cave when the minimum power for a defensive structure is 20/s
Great game, but there are a few annoyances.
1. The game isn't very clear on how you need to progress. The only hint they give is if you bring a full-weight character to the cave, and that's something you have no reason to do and which takes a long, long time.
2. there doesn't seem to be a way to place multiple towers without bringing up the menu. This could be fixed by bringing back the system from the first game where you shift-click.
3. It's annoying that machines will still hog half of a generator's energy even if they only need like 10 energy. It would be nice if power consumption maxed out at the optimal level and anything after that went to the other machine connected to the generator. This could even be implemented as a suit upgrade, where it gives you the ability to micromanage where the power from a generator goes.
Oh, and the research station should draw 15 power even if a player is next to the generator. It's annoying not being able to research bc your fat ass is blocking the solar panel.
I deleted it, and I got out. I criticized the behavior because I find it repugnant. Now I'm only responding to what people tell me. It's not a good idea to stick your head in the sand and claim that you should never criticize speech. Even if you agree with this speech, you have to understand that it will be challenged.
That's a stupid thing to say. I don't live in an echo chamber. If I remained in an echo chamber, you wouldn't see me. Making a few negative comments isn't a fetish. I am well aware that my actions affect others. I maintain that interaction between communities is to be expected, and a policy of never saying negative things is not desirable. You're trying too hard to portray me as a hypocrite, and it's not working.
Anyway, based on your comment history, you're not exactly a ray of sunshine either.
Strategy: buy 3 of everything. This will get you well above 1 million by the time you have to start deleting stuff. The delete bug doesn't have much of an effect when you're abandoning items so quickly. I probably lost time on the part after you start deleting because of poor mouse movements and bad strategy, but I'm pretty sure of the early-game strategy.
He tries to stab her twice to get away, and she only gets him to agree by crushing him. The fact that this doesn't sound like rape to you is actually concerning. Just because someone consents to some act at some point doesn't mean you can do whatever you want to them. I want to know—are you defending this because you believe it's defensible or are you defending this because you like the game it's part of?
Well I did get that scene, and it must have played out differently for you. I don't care if there's a way to avoid it. If you don't tell the player how to avoid it, and you make it so that it can show a rape scene, that's a problem. It doesn't matter that there's only a chance that the player will see it. It doesn't matter if it's a punishment for rapophobes. It doesn't matter that only idiots can see it. If you put a rape scene in a game, you put a disclaimer, especially if the scene glorifies rape.
Include a content warning, you piece of shit. I'm sick of people pushing their rape fetishes on normal people and acting like victims if people aren't happy. You make me fucking sick, and I hope some day you come to your senses and realize that your actions affect people outside of your echo chamber.
Here's what I've gathered:
the amount xp per level is (kx)^10. For skills, that k value is about 0.01. Each job has a different k value. This essentially means that you need 1024x the xp to double a skill.
Most skills increase your stats linearly, and any skills that don't will instead increase your stats logarithmically. That means to increase the stat by 1, you have to multiply the skill by a certain amount. Each stat has a different base for the log. Bargaining's stat is a divider on prices, but the game only shows you the multiplier.
Alright, fine. I still think the creator is in the wrong for lying about the content of their game, and I think they will continue to be in the wrong as long as they continue doing it, and I don't think they'll stop until they're banned from Patreon. I understand that doing it will make them more money, but just because doing something makes you money doesn't mean it's right.
I think if you have enough time to download and play a porn game, you have enough time to hate it.
If you want to know about my personal life, it's been fine.
If you want to know about my personal life in relation to this topic, I'm doing fine now, and I was doing fine then. About a week ago, I was not doing fine. You can tell me it's all in my head, but that doesn't matter when I'm stuck with the same mind for the rest of my life.
Since there was a condition for killing only 8 enemies, maybe enemies killed through brawn don't affect kill count.
In my playthrough, I put a lot of points into brawn, wits, and agility for the skill checks. This meant I had to get rewards from areas I was severely underpowered in.
My solution was to just run from every enemy and hope for brawn kills. My instakill chance was always around 40%, and my flee chance was around 75%. That means only about 27% of my kills involved actual combat.
I should've known this game's an oldie. It reminds me of Oddwarg's Animal RPG.