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Mang_fatih

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A member registered Jul 14, 2018 · View creator page →

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I tried what you advised, but none of them works. Even after I disabled the CharacterShadowShow.js, it's still causing issues. It seems like the main culprit of this come from the ARPG_Core.js.


You can get the whole same set up like me from the official DLC store. It's free.

https://store.steampowered.com/app/2287820/RPG_Maker_MZ__ARPG_plugin_set/

However, if you want just the script files. Here it is

ARPG_Core.js

https://pastebin.com/G7BHtyqK

CharacterShowShadow.js

https://pastebin.com/iUrrYqEE

Thanks for the reply.

Hi there!


As per your request, I sent a reminder after two days.

After trying to find a working plugin ordering for Eli_Book. I found this order to work just fine and can implement it to my own modified ARPG project. I'm just gonna share it, in case somebody encounter same issueThat said, after adding another plugin of yours called EliMZ_CharManager. It breaks everything again after the game load player sprite, no matter the plugin order, I tried everything. I haven't done anything yet with the said plugin. Any idea how to resolve this?






I thought I made a mess after adding Eli_Book to my own customized ARPG plugin-in set. However, after just adding the Eli_Book to a fresh new ARPG template. It still produces the same error when player start attacking. Any plan to fix this?


Thanks in advance!

I was studying around your plugin. I must say, I need more time to fully understand but I can sense that it is a powerful free plugin.


That said, I tried to make a custom attack animation for the ARPG plugin set

https://store.steampowered.com/app/2287820/RPG_Maker_MZ__ARPG_plugin_set/


Somebody has found a way to add custom attack animations sprite through an attack event in the set, albeit it is really simple.


https://www.reddit.com/r/RPGMaker/comments/1ekeo34/to_add_attack_animations_to_r...

Any suggestions to use your plugin in this manner?

Thanks, appreciate it

Hey is there's a way to manipulate a condition variable (boolean or number) with dialogue node or choice node ?

I've tried to find that in the wiki, but I don't see any way to do that or it's not clear enough.

Thanks for the great software.

Yeah, should've known  it already. Thx for your reply.

I love this plugin,  though I have a question. How can I call Common Event with this plugin ? I tried using "$gameTemp.reserveCommonEvent(3);" but it doesn't work at all?

Me too

Nevermind the solution can be found Here
Thank you for the great tools.

I don't think I've seen my particular issue here.


After I build the software. I tried to run it. It ran but there's only a split seconds of windows the it's closes. I might made mistakes during the building process.For the record I do follow the guide of how to do it .Any help is appreciated .


As you can see, a very unclear error.

I'm interested for source code. It looks much better than Unity 2D light. Care to share ?

Ayy thank you so much

Lovely story but the control however it feels stiff but nevertheless this game really taught me valuables lesson. nice job dev

Nice job dude

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