WOW! The zone looks amazing, and you took the time to vary bg elements instead of just reusing the same one repeated... NGL I can't wait
Lucks
Recent community posts
I love the bones of this game, I hope to see it grow further!
Some suggestions I'd love to see are tooltips describing what your actions in combat will do (preferably factoring in your stat influence as the math on that is unclear), would love to see when I pass a skill check through a pass or fail on screen somewhere (mostly just to show stats have some influence on gameplay), and lastly, I would love a history tab or log showing passed text, dmg, and other interactions (In case I double click passed text or want to review what effect I may have had in combat).
Please do not take these suggestions as me not enjoying your game; I love it. I'm just requesting to QoL changes.
Great bones, want to see more! Would love to see aspects of the first level expanded upon... e.g. more Rat racing (maybe a new intresting race per level). New enemy types, Bosses with increasingly diverse movesets, etc! You've recreated what was great about old games in a unique and fun way, be proud!
Help, I launch the game - and immediatly the game begins to automatically input both left and up controls. This persists even when all connected devices are disabled/turned off. Also, reocures every launch. Can force the game to start or acces settings by stopping the scroll by seleccting the opposing direction, but settings to not return to bottem and game requires facing right to break door....
I'm going out on a limb and assuming it's the plan... but, more enemy types would be awesome! Perhaps to pad the gameplay a bit, you could even reintroduce old bosses/boss minions into the waves after they are defeated (appropriatly scaled of course)... Harpies with flight (temp invincibility frames ), Nagas (could interest the vore community), immobile plant enemies or traps could serve to limit mobility; not to mention minitores, orgers, ect. who could deal physical dmg while they fuck you.... The optionss are limitless and, i want to help :D!
If you do intend on making barriers with strength requirements, and connecting restraints with reducing strength - then you should make unique paths availble for players who would like to specialize in restraints (in particular if these retraints open additional play styles as opposed to being a straight up punishment)
Great game so far! hope you keep building on the concept you have here!! Especially love that redoing locations can have influence on the characters/enemies and that just because you have to fight them doesn't mean they're evil! hope you continue to build on this area too!! I wish every game developer put as much thought and work into their projects as you do, Keep up the good work!