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Lucks

49
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1
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21
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A member registered Oct 16, 2023

Recent community posts

WOW! The zone looks amazing, and you took the time to vary bg elements instead of just reusing the same one repeated... NGL I can't wait

I love the bones of this game, I hope to see it grow further!

Some suggestions I'd love to see are tooltips describing what your actions in combat will do (preferably factoring in your stat influence as the math on that is unclear), would love to see when I pass a skill check through a pass or fail on screen somewhere (mostly just to show stats have some influence on gameplay), and lastly, I would love a history tab or log showing passed text, dmg, and other interactions (In case I double click passed text or want to review what effect I may have had in combat).

Please do not take these suggestions as me not enjoying your game; I love it. I'm just requesting to QoL changes.

my fav so far is the frog knight lol. Looking forward to the game!!

A fun fantasy for all!

That sounds great, thanks for the little teaser, about his family too lol.

Great game, looking forward to next chapter!

Great bones, want to see more! Would love to see aspects of the first level expanded upon... e.g. more Rat racing (maybe a new intresting race per level). New enemy types, Bosses with increasingly diverse movesets, etc! You've recreated what was great about old games in a unique and fun way, be proud!

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I have used the re-install option, and closed and reoped the app sevral times... persists after a pc restart as well

Help, I launch the game - and immediatly the game begins to automatically input both left and up controls. This persists even when all connected devices are disabled/turned off. Also, reocures every launch. Can force the game to start or acces settings by stopping the scroll by seleccting the opposing direction, but settings to not return to bottem and game requires facing right to break door....

been playing for a few months now, glad to join the community! 

I'm not gonna lie, Haven't seen a community this good in ages, let along for a H-game...

Glad to be of service!

have you considerd theming the dungeons around being a fortress or town/village? perhaps, even being responsible for monsters spreading back out across the map... And, bringing back the "kidnap" mechanic for captured warriors? (kidnap being for girls who fail quests/fall unconcious)?

with dmg information, is there anyway to have (at least some) of it recorded in the history logs? (I haven't experienced the new update yet, but the history logs having that kind of info has saved some of my encounters in the past)

(slow) projectiles could be used as well, either for dmg, slows, or even a root ability!

I love playing your game, I hope you'll consider some of the suggestions I made in you suggestions chat. I'd love to hear your thoughts on them if nothing else and bounce some ideas off of you lol. (I also  just really like knowing what's going on and contributing )

Additionally, regarding seduction - perhaps this could either influence the enemy desire to be fucked by you; or if that's not the direction you want to go - it could increase the chance enemies will select a "sex" ability or move as opposed to a "physical dmg" move or ability.

character customization, including dick size and (very) genrale body structure would be quite nice. Agreed!

Would even be neat if this effect was applied through equiping certain items. (feminizing your character - might even lead to other game mechanics such as "pregnancy" kinks and the like) - Would also love to see changes and outfits in animations/pop-up pics.

I'm going out on a limb and assuming it's the plan... but, more enemy types would be awesome! Perhaps to pad the gameplay a bit, you could even reintroduce old bosses/boss minions into the waves after they are defeated (appropriatly scaled of course)... Harpies with flight (temp invincibility frames ), Nagas (could interest the vore community), immobile plant enemies or traps could serve to limit mobility; not to mention minitores, orgers, ect. who could deal physical dmg while they  fuck you.... The optionss are limitless and, i want to help :D!

any intention to update itch.io version to make it playable for windows users? it looks like it's a good game.

If you do intend on making barriers with strength requirements, and connecting restraints with reducing strength - then you should make unique paths availble for players who would like to specialize in restraints (in particular if these retraints open additional play styles as opposed to being a straight up punishment)

looking forward to where this game goes, is there intention to extend the game/story or otherwise?

Any plans for windows compatability? 

Piko's Lust Trap community · Created a new topic Questions?

Just curious if the mc is going to be human-like, furry-like, or otherwise in finished product? additionally, do you plan to do many small updates, or infrequent major updates for the mostpart?

More "out of combat" additions would be nice to. Possibly stuff like relationships, story, and, faction favor systems (nothing to complicated mind you, but I do like a feeling of character growth in more then just the tits)

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Love what you've done with the game so far. Any plans to implement lude scenes/animations to this game like in your last? (active scenes during combat, maybe even adding a class that is focused on this type of combat)

God bless your work! I know life can be hard but thank you for your perseverance and effort! Can say, this will be one of my fav platformers in general once complete :D.

I love it! All I request is the ability to rebind my controls, and you keep going!! I know this could easily become an amazing concept implemented into a full game some day!

YAY!! I love this game so much, I played the last one you finished, can't wait! any idea if the full game will be paid, how much it will cost; or if you'll try to put it on steam?

Any updates for this version of the game in the near future?

shame, the app version doesn't want to be easy. (extracting files can be fun lol)

Is the steam version of the game at the  same version?

Great game so far! hope you keep building on the concept you have here!! Especially love that redoing locations can have influence on the characters/enemies and that just because you have to fight them doesn't mean they're evil! hope you continue to build on this area too!! I wish every game developer put as much thought and work into their projects as you do, Keep up the good work!

(also, will old saves break?)

When we look forward to the new public release!! I'm excited to play the updated version!!

Been playing the version on here for a bit now, Can't wait for the updates to transfer over!

Fantastic game so far! Looking forward to updates and seeing what direction you take, and what unique elements you put into the game!!

So far, great game! Definitely the successor to it's predecessor. Looking forward to more updates! I hope for more "sexy" animations during combat, and would love more "sexy" offensive moves for team hero! (maybe even capture animations? OwO)

I agree with my fellow friend here, choices are best! in addition to what he said tho, certain abilities (perhaps high dmg abilities or abilities with powerful status effects) could have a "random target" function as a balancing feature...

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