Hey. Love the breezy compactness of it so far. A few questions:
Is Luck thought to be sort of like a Fate Point in some games, or would it be their power in their oathiness and it's up to the GM what that might mean? Do you imagine an enterprising young-person could learn the ways of Luck when they advance? `
EDIT: If Luck is from the old version, then I guess it's evoked once per impact if an able character has it, then 4,5,6 means impact is avoided. Makes sense that the Moonbears have it :) What do imagine multiple checks do, if that's the case?
Rolling d3 between adventures is meant to be three potential available characters for the warband?