Excellent work. Probably my favorite of the submissions. Just the right amount of frustration. The progress saves were well placed. Music and sounds effects were well done. Controls for the most part were good. A little finicky in some places with wall jumping. Level design was interesting. Wasn't sure what the story was, but I liked the train.
kyncaith
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This was one of my favorite entries. I loved the concept, the settings, the characters, and the gameplay for the most part. Rough around the edges, which is expected for a game jam. I did have a hard time with the boss. That is what could be worked on the most. Also the jumping on the pillars was a bit fidgety. Excellent work.
I enjoyed this overall. The shopping as a combat mechanic is interesting. I would have liked the items to have descriptions. Other suggestions for improvement would be being able to attack in all directions, some type of map, and some more sound effects. I would also add a little more visual and audio feedback when Navi is touching those sprites (or whatever they are). It wasn't obvious that that was accomplishing anything important. Boss fights were fun, although it was easy to neuter them by trapping them around rocks. For a game jam though this was well done.
Beautiful looking game. The concept is promising and could easily be fleshed out into a full game. I like the idea of a quirky, buddy dragon game. I, like others, had difficulty with controlling Wiry. I found the controls in general to be rather clunky, which made my progress quite cumbersome. Sound could use a lot of work. That beautiful artwork would be brought to life with some scenery sound and some music especially. But given the time restraints, you accomplished a great deal. Solid Submission.
Spoiler: The boxes will fall down, which you can use to injure the robot. Takes 3 hits. It's pretty difficult though if you're playing single player. I actually accidentally uploaded a previous build. The robot was supposed to have 1 hp on easy, 2 on normal, and 3 on hard in addition to a win screen instead of looping. That's what I get for uploading so close to deadline.