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Kastel

194
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1
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323
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A member registered May 27, 2018 · View creator page →

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Incredible birthday shmup!

A fun and short incremental game. The soul mechanic is quite clever.

A short, cute incremental game about trapping people in rollercoasters. Not bad at all.

This was a nice essay. I still have some nostalgia over browser and downloadable games of the past, but also there’s always some Gender lurking in the background.

A thoughtful essay on voyeurism and loneliness with a clever framing device. Beautiful game.

Clever use of Bitsy. A series of honest portraits of cardiograms and the narrator’s thoughts on them. The writing doesn’t attempt to elevate or downplay the reactions of the narrator, all it does is say what it needs to say.

And I think that restraint is quite apt.

The idea of seeing game dev as a forcefemming project is fascinating. Not at all how I think, but I understand it somehow.

Yep, this is a yuri game, alright.

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Beat the game. Damn, that was an excellent puzzle from start to finish. Even the first step is genius. I enjoyed this a lot, and it felt rewarding when I finally completed the game.

Genius game. I seriously recommend it.

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Although I’ve never lived in rural areas, I have lived in suburban isolation in Singapore. Parts of it resonate with me, parts of it don’t. It makes me think I should write a Chapbook game responding to this someday.

Thanks for making the game!

The melancholic aura that permeates in this game is fantastic. It feels like an original take on loss, but it’s hard to explain why. I can see why this is a classic.

Beautiful game. Shows the power of Bitsy’s minimalist graphics so clearly.

Enjoyed reading this aloud. The rhymes slide off the tongue so well!

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This game is unreal. I can’t believe this was made. I love it.

This was an adorable game. The self-indulgence in full display here is what makes the title quite engaging and hopeful. Definitely recommend reading the bonus disc too after playing the game.

Thanks for making it!

A genuinely witty game from start to finish. The use of trigger warnings to frame the story’s self-aware and voyeuristic tone is so clever. Might be the “funniest” story on eating disorders I’ve ever read.

This was a crazy good visual novel. Not only are the body horror elements very effective and well-researched, but I just didn’t expect the relationship to go into this direction at all. I can see why these two characters are just bonded together for the better and for worse, and why they act like this forever.

Just an impressive game altogether. Highly recommended.

I’m glad that I randomly mentioned Smoochie Jam in the creative zone channel since I thought this was pretty fun.

The worldbuilding in the game is extremely lush, and it informs the motivations of both protagonists who are on opposite factions. The witch-hunting politics is just so pervasive that it hurts to read the two protagonists be unable to meet each other’s eye, even if they love each other.

I’m a sucker for the more messy tragic endings, so I like Reina’s ending. Her guilt being explored this way is so fascinating, and I think each of the ending adds a bit of depth that makes the actually happy ending quite earned.

Definitely interested in seeing the couple’s adventures more. Thanks for making the game!

This was a nice, short game to go through. Thanks for making the game!

I liked your game enough to write an article that’s definitely longer than your game: https://mimidoshima.neocities.org/main/posts/2025-01-14-slime%20feet%20and%20its%20raw%20trans%20intimacy%20in%20the%20face%20of%20history

Adorable game.

Any Karen and Emily story is always appreciated. Love how they’re together!

An atmospheric game. Love your games as always!

This was a fantastic game. The setting is quite lively and bursting with a lot of potential for a bigger story!

This short game gets to the point. I found the writing effective and the ending cool. Thanks for making the game!

Thanks for letting me playtest the game. I wish I got to show more footage of how I played, but I didn’t want to give poor feedback while I was sick.

I’m still working my way through the game, and one of the ways I think this game succeeded is how committed it is to its own ethos. The game is more difficult than Sylvie Lime and is closer to the browser-only games in terms of pure Sylvie platforming and puzzle design. But I keep taking a stab at it because it’s so polished and focused on bringing out the platforming quirks of the game.

Unlocking several elements and figuring out how to traverse with it was so fascinating. I also liked how the story needed to be pieced together. It felt like I was uncovering a game, which reminded me of games like TUNIC and La-Mulana.

I look forward to more people discovering the game with me because it’s very fun, difficult, and full of secrets. I enjoyed talking about the game with others. It feels like it’ll be a modern Sylvie classic.

This is a genuinely impressive game. I stumbled upon the title while looking through the Climate Jam out of boredom, and I thought it was cool how the game was clearly made by people engaged with the ecological movements.

It captured the ebb and flow of how people tend to think about climate change activism while also name-dropping some pretty important books like How to Blow Up a Pipeline. This is clearly a game made by people who understood leftist green politics.

I highly recommend the developers to make more games. This is really good stuff.

The way the writing delves into a personal space that’s both uncomfortable and intimate is incredible. And it jives well with the sticky notes aesthetic because, well, it defines the kind of relationships the game explores. I can’t really express it, but I really found it mesmerizing and wonderful.

Man, I may have to read Anti-Oedipus sooner than later.

The presentation of this game is immaculate. The character art is quite expressive and the final sections where the backgrounds kinda melt are great.

The writing is rather wordy for my own taste, but I think it captures the longing and isolation both characters feel. It explores the psychology of the characters, the guilt they have, and the kind of suffering they face living in purgatory. Refreshing to see a “no stones left unturned” approach.

My only real criticism is that the NVL textbox doesn’t contrast well with the background at times. It’s hard to read the text.

This is an impressive RPG Maker visual novel about a kind of trans polycule. The game captures the cadence of Discord conversations: people get horny, angry, sad, and repeat the same dialog over and over again without knowing how much this repetition puts them in a kind of purgatory state. It felt like a game that came from the heart of someone who’s seen this stuff happen a lot.

Thanks for making the game.

I learned about the incident at in my early 20s when a visual novel brought this subject matter up and it was just a strange experience for me. I felt embarrassed that I didn’t know this much earlier, so I guess this was a way to write a game revisiting these locked-off memories for me.

Thank you for reading this too.

Haha, thanks. I wanted to make that scene as authentic as possible.

I would like to opt out of receiving funds for this itch account from the Queer Games Bundle.

I understand that this means I will not receive funds for my game.

I recommend Dungeons and Distractions.

This interview was a delightful surprise as someone who got into modern IF through Porpentine’s works. Thanks for making it!

Had a lot of thoughts thinking about this game: https://cohost.org/highimpactsex/post/5640953-some-thoughts-on-i-w

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A comforting game that stays committed to the premise. Also, I like the monochrome(?) color direction with the game.

The pizza scene is quite … real.

Really dig the aesthetics.

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