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JiNico

23
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22
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10
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A member registered Feb 29, 2024 · View creator page →

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Gameplay reminds me of Colossal Cave Adventure but it's definitely less mentally taxing because you've added the current location of the player in the bottom corner. I also lost every time. Maybe if I don't grab the axe every time they'll be more forgiving?? D:

I found myself getting really into what was happening to all these people. What were the purple crystals? :0 It was a strangeness that I wanted to learn more about. Also the portal was fun. I kept trying to get items and eventually got a pocket watch that could rewind time? Really cool and you played with player curiosity really well!

The ambient sound really adds to the concept of the story and it feels kind of introspective (idk if i used that word right). I had read your description prior to playing and I can definitely see what you're trying to convey. I think you did it really well! The "sleep" choice was a little silly (honk shoo mimi) but still fit with the concept.

The aesthetic is great! I did not expect the escape route to be all a part of it so it story definitely went against my expectations. Also really liked the fade to black. How did you do that?

The narrator was a great implementation. Without it, it would've felt like "Colossal Cave Adventure" but having the narrator definitely makes, what would have otherwise been a wary experience navigating the pyramid, to just hanging w/ my bud, the narrator. The names of the rooms also reminded me of the board game "Betrayal at House on the Hill." 

The baby concept is really cool and reminds me of "Who's Your Daddy." Although it's a bug, I think the infinite crying still adds to the panic-y aspect of caring for the baby.  I was in the start scene for a while and the crying started to play and jumpscared me. T^T  

The design is immaculate. I was a lil confused and didn't know there was a timer until I was reading and it changed up on me :( (slow reader...). But otherwise, it's a really cool concept. I like the difference in font. It feels like the player choice is what they end up writing. As a journaling girly, this hit.

I like how the text slowly appears. I also see that you've played with the UI quite a bit! How did you write the script for that or rather, what function(s) did you use? I also like how it's kind of a different game in every room. 

This feels similar to your first game set in a room that was built like your actual room? I can only assume this is inspired by your own lived experience (bc same...) I like how much personal experience you're implementing into your games. It feels refreshing to know other folks are experiencing the same even if it's through a digital space.

I also got the same vibe with the aesthetic! I really like the scrolling element to it but I wonder if a turning page animation or some kind of scene change would further emphasize the "reading out of a book" experience especially given that it's taken from an actual mythological story.

I really like the dark and spooky aesthetic here. I think suspense or anxiety could be built up more to emphasize the vibe in addition to the timer. Maybe implementing some audio clips to really put pressure on the player?

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The book and pedestal are so magical. There's no interactivity but I truly really want to turn the page D: How long did it take to model the book and pedestal (it looks really good)? Do you have any initial ideas of what you would want to do with it if you decide to go with the approach of a text-based game?

This game was extremely personally reflective. It definitely reminds me of Jade's game (https://slimjadey.itch.io/you-and) which also takes from her own experience . Although mechanically different, both games ask the player to reflect on their own experiences as well.

I'm a sucker for puzzles so this was really fun! Although it doesn't play like the puzzle games I'm used to playing, the scavenger hunt aspect is really fun and asks the player to really dig deep into, what I assume to be, your original artworks! Was second guessing my choices a lot.

This is very cute! The food assembly choices definitely reminds me of the Papa's games or maybe like the Toca Boca (i think that's what it's called) games. It was very easy to play. Would've loved to see an approval rating or something to get some satisfaction or rewarding aspect but otherwise well done!

The mundane-ness of it all is so interesting. It doesn't build up as much anxiety as I expected it to except the very end but I think it works well here. The idea that anything could happen at a moments notice without you realizing... :0

The game tackles some really serious real-world topics. I especially like how WE are playing as a detective so we're under the impression that what we're doing is "good." I see themes of manipulated narratives also at play given Ivan's dialogue.

The interactive buttons are really convenient. I was able to access them all except for the arrow keys with one hand without needing to move so it makes for a really relaxing experience more focused on the text itself. 

This is so cute! The style and aesthetic really remind me of a dating sim LOL. Or Doki Doki Literature Club just y'know... not dark. Also liked your approach of using text emoticons to convey emotions and characters. It really helped with the vibe of it.

The endings were very unexpected as Jade says. What was in the lamb and the cake?! Also I think you darkened the background images a bit which was really helpful reading the text.

The Text style and font is really well done! I like how you distinguished the font for the dialogue options and actual dialogue. the font for the "mirror dialogue" is especially really cool. Feels handwritten and personal! 

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Aesthetic is top-notch! I like the free type element of it and I'm curious how you wrote the script for that? It was a lil difficult to read the instructions in-game because the font was small and thin. Perhaps bolding it would make it more accessible? Otherwise, this is a really cool game.

This was a really interesting experience! I like the consistent ambient beach sounds and the background images, although you use a monotone color scheme, still expressed quite a lot of the vibe of the environment.

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