Gameplay reminds me of Colossal Cave Adventure but it's definitely less mentally taxing because you've added the current location of the player in the bottom corner. I also lost every time. Maybe if I don't grab the axe every time they'll be more forgiving?? D:
JiNico
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I found myself getting really into what was happening to all these people. What were the purple crystals? :0 It was a strangeness that I wanted to learn more about. Also the portal was fun. I kept trying to get items and eventually got a pocket watch that could rewind time? Really cool and you played with player curiosity really well!
The ambient sound really adds to the concept of the story and it feels kind of introspective (idk if i used that word right). I had read your description prior to playing and I can definitely see what you're trying to convey. I think you did it really well! The "sleep" choice was a little silly (honk shoo mimi) but still fit with the concept.
The narrator was a great implementation. Without it, it would've felt like "Colossal Cave Adventure" but having the narrator definitely makes, what would have otherwise been a wary experience navigating the pyramid, to just hanging w/ my bud, the narrator. The names of the rooms also reminded me of the board game "Betrayal at House on the Hill."
The design is immaculate. I was a lil confused and didn't know there was a timer until I was reading and it changed up on me :( (slow reader...). But otherwise, it's a really cool concept. I like the difference in font. It feels like the player choice is what they end up writing. As a journaling girly, this hit.
This feels similar to your first game set in a room that was built like your actual room? I can only assume this is inspired by your own lived experience (bc same...) I like how much personal experience you're implementing into your games. It feels refreshing to know other folks are experiencing the same even if it's through a digital space.
The book and pedestal are so magical. There's no interactivity but I truly really want to turn the page D: How long did it take to model the book and pedestal (it looks really good)? Do you have any initial ideas of what you would want to do with it if you decide to go with the approach of a text-based game?
This game was extremely personally reflective. It definitely reminds me of Jade's game (https://slimjadey.itch.io/you-and) which also takes from her own experience . Although mechanically different, both games ask the player to reflect on their own experiences as well.
This is very cute! The food assembly choices definitely reminds me of the Papa's games or maybe like the Toca Boca (i think that's what it's called) games. It was very easy to play. Would've loved to see an approval rating or something to get some satisfaction or rewarding aspect but otherwise well done!