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jedite1000

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A member registered Nov 18, 2021 · View creator page →

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thanx, but the plugin got too confusing for me so i decided to just abandoned it, the visustealla item craft was more easier to understand so ill be going with that for now on

(2 edits)

It's DQ mode now, but it still won't let me create the item so i can't have multiple ingredients in 1 list?. it requires 3 green runes and 1 grey rune to create the sword

Also, pressing right doesn't increase the quantity amount, pressing left removes it though

I want a recipe to need 3x of an ingredient, i added 3 in the recipe, but when in-game, after selecting 1 of 3 of the same ingredient, it gets greyed out and i can't add any more of that ingredient  

{"BaseSuccessChance":"","BaseItemType":"Category","ResultItemQuantity":"1","BaseItemID":"2","BaseItemQuantity":"3","Category":"Runes","SecondItemType":"Category","SecondItemID":"6","SecondItemQuantity":"1","SecondCategory":"Runes","ThirdItemType":"None","ThirdItemID":"","ThirdItemQuantity":"","ThirdCategory":"","FourthItemType":"None","FourthItemID":"","FourthItemQuantity":"","FourthCategory":"","FailureItemCreation":"false","FailureItemType":"","FailureItemID":""}

(3 edits)

It seemed to happen again when i pressed ctrl to open the condition, i couldn't close the scene, and when i tried to press the ESC button, it brought up the conditions instead, it wouldn't let me close the scene, even the X key which is an alternate to close the menu screen, it bounds to the condition pop up for some reason

It is not a compatibility issue either as i turned all other plugins off to test it

so far it seems to work, but im gonna test with other plugins to see if they're compatible

(1 edit)

yeah, i did it fresh game project and only have that plugin, and it somehow still resets it
edit: It seemed to work only if visustella core is turned on, however if i have item equip core turned on, it resets it

hmm, i think its still the same thing, pressing f5 to return to title screen and loading your save back in still resets your stats, the level progress is still there its just the stats reset, going to the title screen through the menu works, its only if you press f5 or you close the game

(1 edit)

Sorry to bother you again but when you save the game, press f5 to return to the title screen and press continue, your stats are reset, is that intentional or a bug?

When i close the game and open it again the stats reset too

(1 edit)

Ok, it seems to be a compatibility issue with this plugin and visustella core plugin, is there a way around it? nvm i needed item equip core to get it to work, so far it seems to be working

ok, so it wont increase my character stats visually? it will still say 25 atk?

hmmm, it seems when i evolve my weapon, my attack stats remain the same like i start with 25 attack, and i evolve the weapon 5 times with each weapon gaining a little more atk, but it hasn't changed, my actor is still at 25 atk, also when i evolve the weapon, can i change the weapon name? my beginner sword os ironblade and it evolves into bladelords legacy, 

i just deleted plugin and loaded it again its fine now

Great plugin, but how do i go about when the actor changes class, their sprite and face also change, it is still actor 1 but the actor changes appearance based on the class you pick

There seems to be a bug or something, in the evolving window, when i press escape to close the window, it opens the condition window instead, i have set the button to ctrl and pressing the ctrl opens the evolution window, but also the esc button does the same thing, if i meet the requirements and i evolve the weapon, then it seems to be normal, i can press esc to close window

oh ok, once or if you can fix the sprite issue, I'll go ahead and download it

will this work with the mz3d plugin?

Launcher download is stuck on 52%

(2 edits)

ok thanx for that, is there a way, when i select the equipment slot in the UI, it will automatically bypass the needing to select weapon tab? what i mean is, when i select equipment, it will go straight to selecting the weapon, instead of clicking on the weapon tab, then selecting the weapon.
Also after selecting the weapon, it would be good that it will go back to the start of synthesise menu so i can quickly select the item slot, because right now, after selecting the weapon, i have to press cancel or right click to get out of the weapon selection, then selecting the item slot. Same with the items, after selecting the item to use, i should be ready to press the synthasise button, but i have to press cancel then press synthasise.
Also another quality of life would be the option to choose the resolution size of the synthasize ui. I had to change my games resolution to match the plugin's window UI, yeah we can individually resize each window and slots in the parameter but that takes alot of trial and error

Ok, i had to place the plugin above visustella item core to work, but my game only has weapons and no armor so how do i remove armor selection from the plugin?

your discord link is also expired so i cant pm you on discord, if there is an issue with this plugin and cant be fixed, i would like a refund plz

Uncaught SyntaxError: Unexpected end of JSON input

    at JSON.parse (<anonymous>)

    at PeGe_UpgradeWeapon.js:348

    at PeGe_UpgradeWeapon.js:1005

the event wont open the plugin and i get this error in the logs

What does Fortify do, does it increase weapon stats or something? and can you have only 1 fortify material window and can you rename it?

Is it possible to have a restrictive branched path, when clicking on one path, and the other path becomes locked?  Also, does the plugin allow a reset skill tree so you can choose a different path if the player wants to?

(2 edits)

Ok, will send you the link through discord
I think the ui is too large, changing the positions wont help, i think i need to shrink the ui down but i dont see any option to do that

"- You don't need any of that, what you are doing is bypassing the error, but this will not fix the issue."
how do i fix the issue if that isn't the solution?

There is no plugin command to open the character creator menu for MZ, I thought this was compatible for MZ with the right plugins

Ok i was able to fix the error issue i needed a player sprite in the character folder which wasn't explained in the tutorial, I used the $reid sprite and renamed it $gen_player_gen which fixed the issue, though now  other issues have arisen.

first off, the generator ui does not fit the screen, there are tabs still left that cuts off from the UI, you can still select them but you cannot see them, anything after beast ears, you cannot see

second, even though i changed the appearance of the player in the generator, it even has the correct face when opening the menu, however it still has the reid actor on the map, so the walking sprite did not change to the correct character

also in your example it shows the random button in the generator screen however, in my one it does not show, even if i have those img files in the folder

(1 edit)

MZ3D isnt the problem as i tried it again after turning off that plugin and still had the same issue
i tried it in ur example, and i used an npc to test the opening of the generator, it sort of works, i dont get the error however the npc changes the appearance and not the player

I also just used your generator pieces instead of the one the game comes with as it is too much working trying to sort out the games generator pieces







I get this error when i press esc to enter the menu after selecting my character pieces in game

Thank you for you're comment and support, it was a tough journey, but i'm glad i got to finish it

Can you have it so you can select any chapters before making a save file, just straight from the main menu?

does this clash with any visustella plugins?

oh that is good, I’m desperate in need of an chapter select plugin, compatible with mz of course even if using fossil, but yeah currently the plugin can’t be opened in the title command, dunno if it is because of visustella core engine plugin . Not sure if you can figure around it or not since visustella plugins are obfuscated 

How do i make a title command that will take me to the chapter select screen, there's no call scenes scripts, wish there was a tutorial, its the only chapter select plugin i can find

I purchased and downloaded the day/night plugin and there is no day/night plugin in the sample project

I purchased the wrong one, this is MV i meant to buy the MZ version

Is there a way for a quest tab to show up in the menu? so i can always check what quest i am on and descriptions and objectives?

Are there clothing options for the gobbo pack?

Yeah, however i want the border to show when map changed however, when the intro shows, it shows a blank border, so wouldnt matter if the text is there or not since the window will still show

The display map name shows for all maps, i don't want it to appear on my intro map, how do i make it invisible to certain maps?

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