It's running on flick, which is a uxn port of flickgame.
https://wiki.xxiivv.com/site/flick.html
It's running on flick, which is a uxn port of flickgame.
https://wiki.xxiivv.com/site/flick.html
Hi,
I was wondering if there was a trick to getting keyboard input through the embbeded iframe on a game's page. I can read the mouse input just fine, but I can't seem to get the events like: document.addEventListener("keydown", this.on_keybutton) which works if I open the content of the iframe and use it directly. This is the game in question, and the code that handles input.
Thank you :)
Thanks for your questions, I'll expand on the docs.
do any of the symbols have inherent meaning or functions?
They don't, there's really just two things in multiset rewriting, rules and symbols.
It looks like two of them are the same symbol as as the “run operation” and “undo” buttons, but when I use them they seem to operate exactly like any other symbol.
That's just so you can customize them :)
Still, some additional clarification on the notation system used here would be appreciated.
A line starting with :: indicates a rule, symbols are just names that could be shapes in tote, the caret(>) indicates the start of the right-hand side of the rule, that's it :)
Above are the rules for the subtraction operation, now if I put some things in the bag(8-3):
And press evaluation a few times, I get the result 5:
You can't imagine the evenings we had discussing this very topic, when we first started to sketch out the different "lessons", one of the thing we could never definitely figure out is the aspect of recording time. There's physical-limit time, for example, unless an instance finds a way to automate this, carefully drawn tally-marks might be a way to communicate how much can be done in an instantiation of the room. If I find a piece of paper blacked out in careful tally marks, I know that time allowed can be quite long, but you'd need two papers identical to ensure that each iteration is of a similar length. It might be that not all timelines are as long.
Hi Shayja,
Unfortunately we cannot bring the link back up just yet, Apple is making it very difficult to distribute software for when we don't have access to Apple devices. For the time being, the only way to get the Uxn emulator running on OS X, is to build it from the source files, which means cloning or downloading the repository on sourcehut and writing .build.sh
Are you on irc or discord? maybe we can help you through that process :) Let us know!
The room is bound by very specific rules that each animal is trying to understand/explore/defeat in their own way (Cat is hot tempered, Owl studious etc).
The very first rule is that the room resets after a certain period, if say Cat scratches the walls, the scratches will disappear after the reset and return to its first state: a room with unbreakable walls, a school desk, a pen, a blank sheet of paper, and all memory of what occured in the previous state is gone.
Due to this version being based on Electron, it has a lot of security flaws. You can look over the source code(Github) if you'd like to veto those security flaws yourself. Alternatively you can use the SDL2 version: https://git.sr.ht/~rabbits/hiversaires
We're still busy porting our projects to Uxn. Hiversaires and Oquonie are on that list. We're a small two-person team, it takes a while to get things done sometimes.