it's in the post.
This work is licensed under Attribution 4.0 International. To view a copy of this license, click here.
it's in the post.
This work is licensed under Attribution 4.0 International. To view a copy of this license, click here.
A collection of 2100 retro-stylized sounds. This library emulates the style of old-school JRPGs without the hardware limitations.
The sounds are useful for any pixel-art game featuring combat. From magic to melee, from fantasy to sci-fi.
I’ve been designing a bunch of ambiences and these are really useful as beds, so I’ve decided to share them here.
They are quite inspired by Silent Hill, Doom 64, Resident Evil, and other moody old-school horror games.
It’s quite fun to design these, I’ve mostly been using PaulXStretch.
Technical: Audio File Types: .WAV Sample rate: 96KHz Bit depth: 24-bit Seamlessly Loopable 67 Total Files 1,90 GB uncompressed UCS Compliant
Awesome! I'm happy you find these sounds useful.
I'm on full steam developing another sound library focused on 16-bit combat sounds. Think Chronotrigger, Dragon Quest 3, Super Mario RPG.
If your current project is, by any chance, related to this aesthetic you should reach me through Discord and I could get you some useful sounds from my WIP library!
Discord: heltonyan
As a matter of fact, I did try using my sounds in a game, and I found them to be packaged in the most convenient way for me. Not only have I used my sounds - packaged in sausage files - in a game, but I also go through the effort of sausaging the files for sound libraries I buy that come with one sound variation per file.
Rarely, very rarely, do I need each sound variation in its own file for my daily work. Throughout this year, the only times I needed the files to be separate were in two very specific instances where I had to batch render a bunch randomized layers. But I digress.
I'm not familiar with the entire process of solo deving and publishing, I’ve never done it myself, but I assumed that people would be comfortable with using specialized tools for each part of the creative process. For example, Unity for implementation, Aseprite for visuals, and Reaper - maybe coupled with FMod - for sounds.
Again, I packaged and delivered these sounds in the way I would find optimal if I were searching for sounds online. When I published this same library in Airwiggles no one mentioned the packaging. But this might be because it is a sound designer-specific community.
Even here, I’ve seen few comments about the packaging, and none with your passion. Some people have contacted me to show their finished games using my sounds, and they haven’t mentioned any difficulty with using these.
I’m glad you’re satisfied with the quality of the content. I’ll try to provide a more amateur-friendly packaging option in the future.
These are called sausage files. This is exactly how professional sound libraries are formated.
Boom Library, Mattia Celotto, Rock the Speakerbox, Articulated Sounds, and plenty of other industry standard libraries are delivered like this.
You could use any industry standard sound library managers like, Soundly - free, SoundQ - free, Soundminer or Basehead - some of these even come with a free sound library - to easily select, drag and drop the part of the sausage files you want into your project. These files are also embedded with tons of useful metadata, which makes it even easier to scour for them in your database by searching keywords.
Even then, these aren't exactly supposed to be dragged and dropped into a project, obviously you could use them that way if you wanted, but this was made for people who would want to further develop their own sounds using these and other sound libraries' assets as building blocks.
Hope this helps you.
Boom Library, Mattia Celotto, Rock the Speakerbox, Articulated Sounds, and plenty of other industry standard libraries are delivered like this.
You could use any industry standard sound library managers like, Soundly - free, SoundQ - free, Soundminer or Basehead - some of these even come with a free sound library - to easily select, drag and drop the part of the sausage files you want into your project. These files are also embedded with tons of useful metadata, which makes it even easier to scour for them in your database by searching keywords.
Even then, these aren't exactly supposed to be dragged and dropped into a project, obviously you could use them that way if you wanted, but this was made for people who would want to further develop their own sounds using these and other sound libraries' assets as building blocks.
Hope this helps you.
David is really relevant on the game audio scene because of his tutorials and geek content involving the topic.
All of his sound libraries are top notch and this one isn't different.
It's ultra specialized in whooshes and pass by sounds, which are useful for every single project a developer will encounter.
There isn't a set aesthetic theme for the library. It goes from sci-fi to fantasy, realistic to synthetic. There's anime, fire, water, electricity, horror, plain out weird. The only shared feature between each sound is that all of them whoosh. The range is really big and the sheer amount of variations for each sound is sure to give you enough to work with.
It's also really intuitive for the avarage game dev, since the variations are in separated files. This maximizes drag-and-drop use, which is probably going to be the case for most buyers here on Itch.
I'm not a big fan of the built-in spatialization that some of the sounds have, I'd rather have the sounds be on the center of the stereo field instead of passing by. I don't know how useful the baked in panning will be for the average developer getting this library, but it is a quick fix on all audio middleware and DAWs.
Going into the really geeky side here, there are some sounds where I can really hear Tonsturm Whoosh lol. This isn't a problem by any means and really no normal person will hear that, but it's difficult not to hear that signature doppler effect that Whoosh has once you've used it for years haha.
To finalize, this is a REALLY good sound library, made by a really talented and relevant sound designer. This WILL be useful for your project. Hands down. In fact it's so extensive that it might make other whoosh libraries in your collection redundant.
UCS (Universal Category System) categorizes audio files with embedded descriptions, keywords, and other useful data for quick search on platforms like Soundminer, Basehead, Soundly, SoundQ, etc. It's a handy tool for sound designers to find specific sounds efficiently.
I suggest rendering your files in .WAV format for lossless compression. Aim for a sample rate of 48000 and a 24-bit depth, as it's the standard for CDs, games, movies, etc.
Attached is an image showcasing a tidy and organized UCS-compliant sound library, providing ample information for easy auditioning. If you need help or want to discuss audio geek stuff hit me up on Discord: heltonyan.
A handcrafted library of musical one shots inspired by the game 'Sky: Children of the Light' and the aesthetic 'Fruitiger Aero' popular on the 2000s.
Every sound in the library was recorded on the scale of C, and the content is divided between C Major and C Minor musical one shots and drones.
Inside the sound library you'll find 4 categories:
This is licensed under Attribution 4.0. Which means that you can remix, transform, and build upon the material, copy and redistribute the material in any medium or format for ANY PURPOSE, even commercially.
You must give appropriate credit , provide a link to the license, and indicate if changes were made.
Basically, do WHATEVER you want as long as you give a nod to me in the credits of your project :)
I intended to continue updating this sound library. If you downloaded the pack and thought something was missing
I will collect your email to notify you of future updates to this sound library. It isn't a newsletter, I'm not a company.
https://heltonyan.itch.io/retroanimesfx
A meticulously crafted sound library of 720 sounds that captures the essence of classic anime. Using the same techniques of the original sound designers, and using state of the art analog emulators for synthesizers and effects.
This sound library was heavily inspired by Dragon Ball Z up to the cell saga.
If you want to achieve the desired retro sounding aesthetic in your sound design, it's important to focus on three key elements: your noise source, tape distortion, and frequency modulation. These elements are responsible for the high-pitched sounds found in iconic anime explosions, movements, and attacks, as heard in Gundam, Evangelion, Gurren Lagann and even Dragon Ball. You're only as good as those three elements. You'll have to create mountains of different modulations for your frequency shifter, hear through oceans of unusable garbage, and distort the hell out of your sound until you hear something usable in the distance, then it's sculpting time.
To verify this concept, try this quick experiment in your DAW. Start with a standard white noise, apply tape distortion to filter out the high frequencies, and experiment with frequency modulation. You'll sometimes find a sweet spot, and it'd just needs some sculpting to already sound like something usable.
Sculpting the sound is the challenging part. To achieve the retro aesthetic, utilize various sound sources like explosions, hydraulics, heavy vehicles (tractors, tanks, planes), metal crashes etc. These cacophonous noises serve as ideal candidates for transforming into mecha-like sounds. Volume automation is a powerful tool to tame the chaos and shape the sound.
Let's get something out of the way: you WILL NOT sound exactly like the old school sound engineers. You do not have access to the same tools and sources they used. But that's a two way street. You have the advantage of using modern plugins. If you do have access to analog tools, then absolutely go for it. Since you probably don't, dive headfirst into digital plugins.
Some useful effects are: u-he Satin for tape distortion, xfer OTT for beefier sound, FrqShift for frequency shifting, iZotope Trash 2 for distortion.
While for generating sound sources I recommend: Sonic Charge Synplant, Arturia ARP2600, Native Instruments Absynth.
If you want to experiment with classic sound banks that where for sure used in the animes you grew up watching try these: Hollywood Edge Premiere Edition 1 & 2, Sound Ideas Series 6000 and 4000, Sound Ideas Warner Bros. Sound Effects, Sound Ideas Hanna-Barbera Sound Effects (you'll find your cherished anime sound effects inside CD 3).
These soundbanks where around in the time the sound engineers worked on your favorite animes, and definitely where used for sources when sound designing for mecha sounds. But you'll have to sort through a lot of unrelated sounds.
Besides that, two tools that are industry standard for layering and manipulating your sound sources are: Twisted Tools S-Layer and Tonsturm Whooosh. And if you are extra geek, a deep dive into Reaktor's community to scrape for experimental noise generators and effects can go a long way.
For additional insights and inspiration, two recommended reads are "Anime Sound Effects: Recreating Recognizable Sounds of an Iconic Genre" and "Vintage Anime Sound: A Guide to Capturing the Essence." They offer valuable information and techniques for recreating the retro sound aesthetic.
To conclude, I created TWO ASSET PACKS based on the discussed techniques. One pack contains designed sounds ready for drag-and-drop use, while the other pack is tailored for sound design geeks, featuring pre-made sound sources that can be molded and sculpted into unique mecha sounds.
This is a high quality collection of synthesized loopable weather sound effects. The sounds where inspired by retro media. This is ideal for your games, animations and movies.
There are 7 categories of royalty-free, seamlessly loopable sounds:
I'm super excited to share my latest project with you - Bubblegum Bliss sound pack! It's got everything you need to create magical and futuristic sound aesthetics for your indie games. 59 high-quality sound files and 472 unique variations, it's a retrofuturistic magical sound candy store.
I used some weird techniques to make these sounds. Databending, granular synth, and even some good glue and glitter. You can mix and match the variations to create something totally new and unique.
If you're in need of some glittery, shimmery, and sparkly sound effects, check it out. You won't be disappointed!
Find it at https://heltonyan.itch.io/bubblegum-bliss
RETRO-FUTURISTIC SCI-FI AMBIENCE!
This is an asset pack with 4 analog modular tracks, each one handcrafted and fine tuned to perfection.
Each track has it's own charm, but every track is equally horrifying in it's own way.
As a bonus I provided the fourth track's SEPARATED UNMIXED STEMS for you to use in anyway you see fit. Like an isolated instrument? Rip it right out! Get only what you need. Mix it with other tracks, remix it, remaster it, remove it entirely, use it as a sound effect!
The limit is your imagination!
GET IT HERE