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Fillright_Luni

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A member registered Dec 21, 2021

Recent community posts

Hello. I am a fairly well-known critic in narrow circles named Fillright Looney, who writes reviews of projects that may have potential, and today I would like to leave a small review about this demo.

Overall impression: this demo surprised in some places, there were flaws in some places, and a few moments that were designed to scare coped with this, except for the appearance of the "main creature", I hope you don't mind such a name.  It didn't scare me because the screen went dark and there was not the loudest sound, which caused a slight disorientation in space, although it is possible only for me

Next, what advantages have I highlighted?:

1. The music at the beginning, swearing, thunder and other sounds were extremely pleased, not everyone does it that way;

2. The game does not lag, and I always check such projects on a laptop, since a good game should not lag at least at low levels, this one was able to maximize and this is commendable;

3. The opportunity to draw with a pencil in many places amused me, and I was able to understand why children draw on walls, it's fun to draw on walls;

4. I liked the opportunity to ride a bike, I would be glad to have more interactivity, people like it now;

5. The main character has a body, it's cool;

6. You can grab and move a lot of things, this is a very big plus;

7. You can view the current goal at any time.

These are the advantages that immediately caught my eye, and now let's talk about suggestions for improvement:

1. The sound of the pencil itself reminds me of the sound of a can of paint, not a pencil. If I were you, I would replace the sound. For example, something similar to 3, or another position from here https://zvukipro.com/predmet/635-zvuki-karandasha.html;

2. As well as the jump, it is not too short, it would be better to increase it by at least 20%-30%.

Next, I would like to highlight some bugs and my personal quibbles about some places, although I'm sure you know about half of them:

1. Cabinets in rooms, why are they cubes on legs almost everywhere? In my opinion, you accidentally placed them back to front;

2. In the ventilation, you can stand up and look at the textures;

3. 3 identical drawings of a man on drawing boards, you know…;

4. Players also don't like it when cutscenes can't be skipped by pressing/holding a button;

5. Also on the ground floor, the sofa behind the doors on the left and the sofa in the room on the right disappears if you move too far away;

6. A battery in a room with a TV near the ceiling. Perhaps this is a plug for the air conditioner, then there are no complaints;

7. And also in a room with a double bed, if you take a bottle and turn the camera to the left, it just disappears, turning back, it appears;

8. And if you lower the camera completely down and turn left, right, then you can see the child's face;

9. Also, the hints that appear at the bottom of the screen are not much longer to be saved, so it will be easier for players.

I hope my statements will not be taken with hostility, since I only want the promising game to become better, tell an interesting story, and I also hope that there are no subtitles only in the demo, because the steam indicates that they will be, and translation into other languages will also be carried out, even if only with with the help of an interpreter, the players will already appreciate it very much.

My overall impression: 7/10

I wish you great luck in developing this project ! Good luck

~With love F

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