It’s the first time I watch someone I don’t know play a game I made and it was painful 😅... but only at first then it was a good experience.
Thank you for sharing the video and for the feedback!
Really interesting mechanic! I would've reallt like to use more of it, I wasn't able to open the Locked door, is there a way to do that though?
Also the fact that you can get the resources back (e.g. from the ramp) after you use them could have been an interesting element for having to think about the economy of it.
Nice job!
Here is my submission: https://itch.io/jam/brackeys-13/rate/3332386
This is also the first GameJam in which I have participated (although I have quite some years of development in me)!
Very nice game, specially for a first jam!
Really liked the art. The sword movement was nice, I could hit those weeds many times and it was satisfying. :P
The crumb trail is a good element to let you know where you have already explored (without using the obscuring of the sections), I noticed quite early that the cookies are not consumed if you walk over a place where crumbs exists,
The amount of cookies is more than enough to explore the whole labyrinth, which I think is intentional, but for me it meant I didn't not really have to make any decision of whether to explore a section or not, which can arguably be a good thing, depending on what you are going for.
Anyways, good stuff!
Very nice job! Lots of fun.
I was able to reach the level where I get the cannon. When using it with one of the bugs that leaves behind little bugs, a couple of them got trapped behind the wall and I couldn't kill those, so I was stuck. Not sure if I did something weird, but it was one bug I could kill. :P