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jf

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A member registered Dec 09, 2024 · View creator page →

Creator of

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It’s the first time I watch someone I don’t know play a game I made and it was painful 😅... but only at first then it was a good experience.

Thank you for sharing the video and for the feedback!

Great advice! Now that I think of it that happens to me too.

Thank you for playing. 🙏 

Thank you so much for playing and for the feedback!

I'm very very happy to hear you made it until the end. You must be one of the few! Congrats! \o/

Thakn you the kind words. ☺️

Thanks! 👍

Glad you found it fun. 😊

Thank you for taking the time to play. 🙏

Really appreciate the feedback. I agree that the difficulty curve can be improved. Cheers!

Nice to hear that you got it in the end 😅.

Thank you for playing!

Thanks, I appreciate it!

Thank you for the feedback and for playing!

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Really interesting mechanic! I would've reallt like to use more of it, I wasn't able to open the Locked door, is there a way to do that though?

Also the fact that you can get the resources back (e.g. from the ramp) after you use them could have been an interesting element for having to think about the economy of it.

Nice job!

Amazing title for the game and amazing landing!

No bugs! Just fun!

> I know its buggy and a bad game .

It is a little bit buggy, but it is no bad game!

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Even though I did play it in the browser (and sometimes movement wasn't perfectly synced), it was a blast! Got to beat the boss and all.

I loved the animations of every character in sync with the music.

Bathtub was a very nice touch, disturbing, lucky me you didn't get to create what was waiting there. :D

Of course!

Very fun and entertaining gameplay.

Also TIL what is a boid!

The style looks very cool and gameplay was fun.

Minor thing is that I would appreciate if the cards turned faster or all at the same time and then a button to continue.

Enjoyed it!

Mini (original) GTA where you deliver pizzas and get chased by some people throwing grenades at you. I couldn't figure out who they were or why they were so mad at me though ':-D.

Is the intention that in the mini games clicking the mouse does nothing? ( ╹ -╹)? 

Because if it is, it's genius! The only thing left to do is to PUSH. THE. RED. BUTTON.

A-ma-zing. My first thought was to follow the simple strategy of just having diagonal green buttons all the time, but then comes the train and it messes everything up.

Nicely done!

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I did it! \o/


I had play a couple of time to figure out how it worked, specially where I needed to drop each card, depending on its type. Once I figured that out, I was ready to finish this jam and submit my game!

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Is that Keanu or am I imagining things? :P

Didn't get to do him justice, I wasn't able to be stylish enough.

Loved the music. Gameplay is nice, I enjoyed the challenge very much. Awesome stuff.

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Here is my submission: https://itch.io/jam/brackeys-13/rate/3332386

This is also the first GameJam in which I have participated (although I have quite some years of development in me)!

The player stopped moving after I got small and fetched the second key. Pressing R didn't restart it. :( 

The mechanic is both entertaining and different. All around enjoyable!

One small nitpick is that sometimes (at least for me) the sound effect when an enemy explodes gets cut off and reduces the satsifaction of blowing them up. :P

Very nice game, specially for a first jam!

Really liked the art. The sword movement was nice, I could hit those weeds many times and it was satisfying. :P 

The crumb trail is a good element to let you know where you have already explored (without using the obscuring of the sections), I noticed quite early that the cookies are not consumed if you walk over a place where crumbs exists,

The amount of cookies is more than enough to explore the whole labyrinth, which I think is intentional, but for me it meant I didn't not really have to make any decision of whether to explore a section or not, which can arguably be a good thing, depending on what you are going for.

Anyways, good stuff!

I just played your game, cool concept.

I can only support what other have already said:

  • Interesting game idea and implementation.
  • Hard to figure out what to do in the beginning.
  • Short and sweet interactive tutorial would have gone a long way.

Good job!

I appreciate the feedback and I didn't take it in the wrong way. Thanks!

Style looks like nice and gameplay is fluid.

The first time around I played I didn't realize I should be collection the coins so I just kept fixing the machines. ':-D

Very nice job! Lots of fun.

I was able to reach the level where I get the cannon. When using it with one of the bugs that leaves behind little bugs, a couple of them got trapped behind the wall and I couldn't kill those, so I was stuck. Not sure if I did something weird, but it was one bug I could kill. :P

I got to park 3 or 4 cars. Game idea is pretty neat.

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Never mind, ignore me! Found the soluation to my problem after exploring the map a little more.

Very nice and well executed!

I found that dodging the enemies was more effective than trying to shoot them. 

One possible problem I found in the 4/5 level (can't remember which one it was, since I wasn't counting) I ended up in the situation in the screnshot and the ship wouldn't take the away :(.

Ah, makes sense. Thank you for your reply! We are all learning. :)

Very nice job on the desing level, that's not easy.

When I got Mars I couldn't figure out what to do :(.

OSZAR »