oh okay! I'll download the patch whenever it comes out then! I was livestreaming your game so I was sad I couldn't finish it ;-; but I'll give it another shot if you update it!
DustyBlackSheep
Recent community posts
Hi! I really tried my best to playthrough this game. However there are an issue during the chasing part with the hands and boxes: my keyboard stop responding to the shift and f keys at times, making it nearly impossible to go through. Had to stop playing it for now cause it just was becoming a frustrating experience ;-;
Honestly I wasn't bothered about having no instructions, hints you can pick up on them quickly, but that might be because I like puzzles and escape games, and some don't give you instructions or guide either!
I perfectly knew I had to do something with the well but at that moment I was already about 55 minutes in and seing both the well and the door made me understand I might have to do everything all over again and wasn't feeling it at that time
That's why I'm saying storytelling is perfectly fine, we can pick up rather quickly there are some memories that don't mix with the others, you can pick up easily that you've missed the talisman, and so on, for me the not player friendly part really was the mechanics.
That's also why I'm still curious about this getting updated and you putting up new ideas, cause it still was a goode idea :)
thank you for taking the time to answer me!
I got 2 endings (2nd and 3rd) and I will not search for the first or any other if there is more to find :| saddly the game was not it for me... But I get what you did with the design and story telling (and that is actually very good)
But it was so tedious and the character was so slow that I ended up not enjoying it ;-;
Sorry
More on my feedback:
- I really don't think it's bad, not at all. Jumpscares didn't get me at all but I'm really hard to get so don't take that as a bad sign + I felt like they served a purpose (and that's always a +)
- It took me a while to understand how opening drawers work (I kept on being stuck on a drawer) but once I figured it out it was fine, I don't think it's an issue
- However I think you can work on the pace: maybe working on how fast/slow the character is could help (it's perfectly fine that running isn't possible imo)
- Is it possible to get the option for adapting mouse sensitivity? I think that'd help a lot (like a LOT) even if it's a little bit
- Felt a bit claustrophobic with having such a short fov but maybe that was intentional?
Just most importantly: pace, mouse sensitivity, imo
I really like the storytelling though, and I'd be curious to see more games from you! Hope that'll help, I'm still glad I tried it, sorry I might sound rude ;-;
I'll try to test out the updates if you take the time to publish them, I'll keep an eye out
It's not bad but it just didn't work on me :|
Don't take it personally, jumpscares didn't work but I tend to not react to jumpscares (easily) so just ignore that I didn't get got
The ambiance didn't work for me (didn't work on me but yet again, just ignore that maybe) either but has potential, the thing to me is that the rythm has to get some touch ups:
> I do understand that our guy doesn't need to run since it's more of an IRL vibe, but he is very very slow (same as the dialogues)
It would have been great to be able to hide under the bed! Still got both the endings though (pretty realistic ones, fits the vibe you were going for!) :)
I reiterate I don't think it's bad at all, but since it didn't work on me I can't say it's good-good, it might just be me.
I love the idea of mixing together the Backrooms and the same setup as Exit 8
I do not understand the green vs red number? But I played it during an insomnia so that might just be me
I wish there was an option to lower the ambiant noise without making it harder to hear anomalies, it was giving me a headache so I had to stop ;-;
I'll be waiting for the full release!
Hi! I played the game with several people as someone who try every anomaly game I can find :)
I think it is a good game with great potential! So congrats on that
But I need to report some bugs, but also some things that could be better
- I'm sometimes kicked out of the closet for no apparent reason
- I wish reviving someone wouldn't take 3 business days since it makes things just impossible
- maybe give the possibility for the player who's down to crawl slowly towards anywhere
- I wish that in the non monster (easy) mode, leaving without our partners would not kill the other: it'd be better that they would respawn with us in the elevator (like Hospital 666 for example)
- the stamina bar really is unforgiving
- not enough hiding spots
- environment changes being anomalies or not aren't always coherent? like blood from the ceiling is an anomaly but broken pipe with goo dropping isn't
Anyway love it! Keep up the good work :)
The fact we have to take pictures and thus face anomalies is a good feature (as many have said already)
Though there was only one unsettling anomaly? (to me you don't necessarily need scariness for a game in this genra, but maybe unsettling would make it better)
I'm used to this kind of game so it took me 10 minutes or so
Some issues:
We should have a clean start with no anomalies
There should be some kind of drawback if you start taking pictures at stuff that aren't anomalies (or a hard mode setting where it makes you go back to the beginning)
Very wobbly, should get an option to turn that off
Other than that, great potential, keep working on it!