I can't believe I missed this!!! I love these!
Nicholas Dewberry.
Creator of
Recent community posts
Tough game, but was pretty fun! You've got to really pay attention to your units, I won by trying to keep them healthy then dropping a few collosi
At the start of the game, I reccomend playing slow by having a bunch of balanced blemmaye fight each other until you can afford some booster packs - after which you can go ham.
Hello, my background is in UE/Godot/Unity. I've never used lua before. I just have two questions.
1. Which of these engines have the best UI libraries/UI development components?
For example in Godot, it's really easy for me to set up good looking UIs with boxcontainers and the theming system. Is there anything similar in these engines?
2. Do any of these have anything similar to Godots signal system?
I don't like setting up boilerplate code for observer patterns and other design patterns in game engines. With godots signal system, I can send signals upward in the hierarchy and to other nodes without needing to do too much setup. Is there something similar in any of these engines? If not, then that's not too bad - I'm able to implement it myself.
Super cool game! There's been a lot of discussion and attempt to make games that can teach real life skills - and this is a super good example.
Art is great (I love the feeling of hanging stuff on a wall) and the gameplay is engaging. Very nice. How long did it take to implement the level design/sandbox mode?
Looks great! Love the sound effects. The tile based movement feels snappy. Good textures and art too, I can see everything pretty well.
The only thing I was confused about was the visibility (seeing through walls)- but other than that this is a pretty cool maze game.
When making it in C++, did you need to use any big libraries/frameworks to export it to HTML/web? Very cool!
I don't like the star way of rating games. This is a really neat game prototype!
Movement and parrying feels good, and the animations are great as well. the squish for the crouch was smart. I also like how you did the main menu changing the font on hover.
I would've liked to see more feedback once you parry and when you can shoot out a projectile.
Did the enemy have infinite health? I couldn't seem to kill them.
I'm interested in seeing more of your games! Good luck in the future.
Good afternoon. My game will be a short RPG/VN hybrid (think of games like princess maker or long live the queen), and I'm planning on mostly using background art from opengameart and other CC licensed websites. However, some of how I want the game to have a very specific visual look and feel - and I was curious if I could use AI art in a few places. This would directly impact the "presentation" portion of review.
I don't want to veer off into weird territory, as AI generated/copyrighted anything is usually a no-go for most game jams, and I can understand why. I will be happy either way. If I can't use it, I'll just have to get creative.
A couple of jams ago, I exported to html using godot 4. I didn't have any problems with it, and everything worked well. This is the tutorial I followed:
Note:
1. my game was entirely 2d
2. I only used basic animations
3. Nothing about my code was particularly resource intensive
Your mileage may very, but it worked for me.