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Brian Dust

2
Posts
A member registered 78 days ago

Recent community posts

The SUSPENSE. It was SO unnerving, the atmosphere was NAILED, on the SPOT.
...Then the monster showed up.

My recommendation is to keep the monster's appearance a mystery until the VERY last second, because the reveal kind of took away from the overall nightmarish sense of dread.

Like, maybe have it shuffle around in the room where your camera can't look while you're forced to progress the game on the TV? See nothing but lanky limbs slipping just out of your view behind you?

Other than the reveal of the monster midway through and the jumpscare being a little funny, this was amazing. The concept, the graphics, the audio, and the looming fear of whatever it is that you're inadvertently leading right to your room through a video game made for the first horror game to make me feel realistic dread in a long time.

(4 edits)

I 100%'d this demo. It took 5 hours, 26 minutes, and 33 seconds. One sitting from 12:18 AM to 5:44 AM. This was due to ONE life piece that made me wander the map endlessly until giving up and spending ANOTHER hour outside of the game to find any guide anywhere. I then realized that this page has comments. And found the answer immediately in the form of a fully completed map (thank you, Fakraa).

Would I recommend this experience? Absolutely. In fact, I will certainly do this again for the full release on every stage.

I very much enjoyed this game. It's adorable, I love everything about it, and I hope its development goes well :3

P.S.

This is the life piece. You're welcome, one random person that finds this helpful.

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