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I actually forgot there was a roguelite mode (sorry) so I went back and played it. It seems functional despite some bugs. I'm guessing the rooms are random? I got a room once where the doors were freaky and opened and closed for no reason when I went through them. I died once (got to 0 motivation) and got an apparent soft-locked. When I respawned, I had focus on and I couldn't move or open the menu. I'm not sure if this is a problem with the mode specifically since I didn't get to 0 motivation during the story mode. You might already know this but I feel like I need to mention that the boss room is lacking collision in some parts so you can just walk out of it into the void. I suppose the consumables are kind of underwhelming, I feel like they should heal more. The bullet freeze works but I only found it useful as a panic button (it kind of reminded of Super Ledgehop. It's an old game now but it has a similar mechanic).

(+1)

Looks like the soft lock on death is a bug I'm going to fix soon, other than that, yes most of the jankness in roguelite is due to the early stage of production, I'm definitely going to buff healing.

The bullet freeze is indeed a panic button, but I might try to make it more interesting by playing more with other resources, like giving motivation for freezing a lot of bullets at once for instance

OSZAR »