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The space background does a lot to establish the scene of the game. One suggestion I have is to maybe change the font color of the "key words" that the player uses to progress the game? I know those words are in bold, but I think additional clarity is always welcome (and who knows, maybe that color can have additional significance?)

(+1)

I agree with this suggestion, while I was playing I was able to make out which options I had to choose after some looking around, but making the choice word bigger or changing the color of the letter the player should press would bring more clarity to what the player should do. 

OSZAR »