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(1 edit)

A demo feels extreme for this. All you need to do is call the LoadBGM command before you need the music - at least a few seconds before! It can be when you enter the previous room or something, that's fine! It can run in the background while something else is going on! Just don't call the PlayBGM command until you've let it load. And... don't use Parallel or Auto events for this. There is a "Common Event..." command, which will run everything in a common event just once. 

In fact, do you really even need a common event for this?

(1 edit)

I don't know if I need a common event for this, I have done this 100 different ways and it just never allows me to "continue" the song. It just ALWAYS repeats if it works or it doesn't work it just doesn't play at all. I am still learning about creating events and am fairly new to RPG Maker as a whole. Here is what I have, Can you explain to me what I'm doing wrong from these screenshots?



I have created this a hundred times over and in different ways. If I take away the Parallel Trigger, it doesn't load. It's added onto my starting map in the top left as an event. So I am not sure how I can start it without a Parallel or Autorun Trigger, I have done multiple events, with the LoadBGM first and then the PlayBGM, I have ran self switches on and off and added event pages... Nothing is working.

I have also called it using that DEX_MapStartCommonEvents plugin and just calling it as that from the Common Events with "None", but I don't know. It's either nothing works or it just plays from the beginning.

OSZAR »