Posted September 18, 2024 by Stellar Fish
Hello everyone!
Since the last update, we've made various improvements and innovations in Spark in the Dark.
Most of the work is being done on the deep levels of Dargroth, but it's time to share our development progress with you, so we're pleased to present the Spark in the Dark (0.015) update.
We've enhanced the behavior and abilities of nearly all monsters. Now, battles with them are more dynamic.
For example, Nisses and spiders can jump, and Morroch can make a powerful attack that closes the distance to the hero.
The creatures' intelligence and the accuracy of their attacks have also been improved.
You can now encounter bats in some areas of the Dungeon.
This involves a Will check for the hero, and if the hero fails, he will be affected by Fright.
Their variety has increased, and they are now better designed.
To use this skill, you need to find elements like Steel, Chainmail Fragments, Leather, and Fabric.
Using these elements, you can enhance existing reinforcements on armor and add new ones.
Initially, the Blacksmith has knowledge of only a few enhancements like "Movable Plates" which are related to heavy and medium armor. However, during the game, he can find other enhancement schemes.
Stuck items (for example, an axe in the wall) require a Strength check to pull them out.
New interior elements have been added.
A number of smaller improvements and fixes have also been made, based on your feedback.
Thanks for the ideas and support!
We wish you exciting adventures in the darkness of Dargroth!๐